178 lines
6.3 KiB
GDScript
178 lines
6.3 KiB
GDScript
extends Node
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const SUPPORTED_LOCALES: Dictionary[String, String] = {
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"fr_FR": "Français (France)",
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"es_AR": "Español (Argentina)",
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"es_UY": "Español (Uruguay)",
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"es_CO": "Español (Colombia)",
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"pt_BR": "Português (Brasil)",
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"es_DO": "Español (República Dominicana)",
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"it_IT": "Italiano (Italia) (BETA)",
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}
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const RESERVED_FILE_NAMES: Array[String] = [
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"CON", "PRN", "AUX", "NUL",
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"COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7", "COM8", "COM9",
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"LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9"
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]
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const INVALID_FILE_CHARS: Array[String] = ["/", "\\", ":", "*", "?", "\"", "<", ">", "|"]
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func reorder_children_by_property(container: Node, property_name: String) -> void:
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var children: Array[Node] = container.get_children()
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children.sort_custom(Utils.sort_by_property.bind(property_name))
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for element: Node in children:
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container.remove_child(element)
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for element: Node in children:
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container.add_child(element)
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func sort_by_property(node_a: Node, node_b: Node, property_name: String) -> bool:
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return node_a.get(property_name) < node_b.get(property_name)
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func disconnect_all(disconnecting_signal: Signal) -> void:
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for connection: Dictionary in disconnecting_signal.get_connections():
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disconnecting_signal.disconnect(connection["callable"] as Callable)
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func round_vec2(vec: Vector2) -> Vector2i:
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return Vector2i(roundi(vec.x), roundi(vec.y))
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func safe_dimensions(dimensions: Vector2) -> Vector2:
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return Vector2(maxf(1.0, dimensions.x), maxf(1.0, dimensions.y))
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func clamp_position_to_area(tested_position: Vector2, area_size: Vector2, padding: Vector2 = Vector2.ZERO) -> Vector2:
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var safe_size: Vector2 = safe_dimensions(area_size)
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return Vector2(
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clampf(tested_position.x, padding.x, maxf(padding.x, safe_size.x - padding.x)),
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clampf(tested_position.y, padding.y, maxf(padding.y, safe_size.y - padding.y))
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)
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func build_probe_offsets(probe_half_size: Vector2) -> Array[Vector2]:
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var offsets: Array[Vector2] = [Vector2.ZERO]
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if probe_half_size == Vector2.ZERO:
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return offsets
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offsets.append_array([
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Vector2(probe_half_size.x, 0.0),
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Vector2(-probe_half_size.x, 0.0),
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Vector2(0.0, probe_half_size.y),
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Vector2(0.0, -probe_half_size.y),
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Vector2(probe_half_size.x, probe_half_size.y),
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Vector2(probe_half_size.x, -probe_half_size.y),
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Vector2(-probe_half_size.x, probe_half_size.y),
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Vector2(-probe_half_size.x, -probe_half_size.y),
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])
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var sample_step: float = maxf(1.0, minf(probe_half_size.x, probe_half_size.y) * 0.5)
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var x_offset: float = -probe_half_size.x
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while x_offset <= probe_half_size.x:
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var y_offset: float = -probe_half_size.y
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while y_offset <= probe_half_size.y:
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offsets.append(Vector2(x_offset, y_offset))
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y_offset += sample_step
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x_offset += sample_step
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return offsets
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func position_to_pixel(sample: Vector2, area_size: Vector2, image: Image) -> Vector2i:
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var safe_size: Vector2 = safe_dimensions(area_size)
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var width: float = maxf(1.0, image.get_width())
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var height: float = maxf(1.0, image.get_height())
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var normalized: Vector2 = Vector2(
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clampf(sample.x / safe_size.x, 0.0, 1.0),
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clampf(sample.y / safe_size.y, 0.0, 1.0)
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)
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return Vector2i(int(normalized.x * (width - 1.0)), int(normalized.y * (height - 1.0)))
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func clean_dir(path: String) -> Error:
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var dir: DirAccess = DirAccess.open(path)
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var error: Error = DirAccess.get_open_error()
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if error != OK:
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return error
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if dir == null:
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return ERR_FILE_BAD_PATH
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for file: String in dir.get_files():
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dir.remove(file)
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for subfolder: String in dir.get_directories():
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error = clean_dir(path.path_join(subfolder))
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if error != OK:
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return error
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dir.remove(subfolder)
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return OK
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func delete_directory_recursive(path: String) -> void:
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var err: Error = clean_dir(path)
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if err != OK:
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Log.error("Utils: DeleteDirectoryRecursive: Error " + error_string(err) + " while cleaning folder: %s" % path)
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return
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err = DirAccess.remove_absolute(path)
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if err != OK:
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Log.error("Utils: DeleteDirectoryRecursive: Error " + error_string(err) + " while deleting folder: %s" % path)
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else:
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Log.info("Utils: DeleteDirectoryRecursive: Folder deleted: %s" % path)
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## Returns -1 if version_a is lower than version_b, 0 if they are equals, and 1 if version_a is greater than version_b
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func compare_versions(version_a: String, version_b: String) -> int:
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var va: PackedStringArray = version_a.split(".")
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var vb: PackedStringArray = version_b.split(".")
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for index: int in range(3):
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var ai: int = int(va[index]) if index < va.size() else 0
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var bi: int = int(vb[index]) if index < vb.size() else 0
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if ai < bi:
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return -1
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elif ai > bi:
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return 1
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return 0
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func get_safe_file_path(file_path: String) -> String:
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var dir: String = file_path.get_base_dir()
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var file: String = file_path.get_file()
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var base: String = file.get_basename()
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var ext: String = file.get_extension()
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for chara: String in INVALID_FILE_CHARS:
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base = base.replace(chara, "_")
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var modified: bool = false
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if base.to_upper() in RESERVED_FILE_NAMES:
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base = "_" + base
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modified = true
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var new_name: String = "%s.%s" % [base, ext] if ext != "" else base
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var new_path: String = dir.path_join(new_name) if dir != "" else new_name
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if modified or new_path != file_path:
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Log.trace("Utils: GetSafeFilePath: Renamed invalid file path: '%s' → '%s'" % [file_path, new_path])
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return new_path
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func get_animation_duration(sprite: AnimatedSprite2D, anim_name: String) -> float:
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if sprite == null:
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Log.warn("Utils: get_animation_duration(): Sprite AnimatedSprite2D is null.")
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return 0.0
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var frames: SpriteFrames = sprite.sprite_frames
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if frames == null:
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Log.warn("Utils: get_animation_duration(): sprite_frames is null for %s." % sprite.name)
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return 0.0
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if not frames.has_animation(anim_name):
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Log.warn("Utils: get_animation_duration(): Animation '%s' does not exists in %s." % [anim_name, sprite.name])
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return 0.0
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var frame_count: int = frames.get_frame_count(anim_name)
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var speed: float = frames.get_animation_speed(anim_name)
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if speed <= 0:
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Log.warn("Utils: get_animation_duration(): Animation '%s' has an invalid speed (%s)." % [anim_name, speed])
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return 0.0
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var base_duration: float = frame_count / speed
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if sprite.speed_scale == 0:
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Log.warn("Utils: get_animation_duration(): Sprite '%s' has a speed_scale of zero." % [sprite.name, sprite.speed_scale])
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return 0.0
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return base_duration / sprite.speed_scale
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