Files
Kalulu/sources/utils/autoloads/utils.gd
T
2026-02-13 11:06:09 +01:00

178 lines
6.3 KiB
GDScript

extends Node
const SUPPORTED_LOCALES: Dictionary[String, String] = {
"fr_FR": "Français (France)",
"es_AR": "Español (Argentina)",
"es_UY": "Español (Uruguay)",
"es_CO": "Español (Colombia)",
"pt_BR": "Português (Brasil)",
"es_DO": "Español (República Dominicana)",
"it_IT": "Italiano (Italia) (BETA)",
}
const RESERVED_FILE_NAMES: Array[String] = [
"CON", "PRN", "AUX", "NUL",
"COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7", "COM8", "COM9",
"LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9"
]
const INVALID_FILE_CHARS: Array[String] = ["/", "\\", ":", "*", "?", "\"", "<", ">", "|"]
func reorder_children_by_property(container: Node, property_name: String) -> void:
var children: Array[Node] = container.get_children()
children.sort_custom(Utils.sort_by_property.bind(property_name))
for element: Node in children:
container.remove_child(element)
for element: Node in children:
container.add_child(element)
func sort_by_property(node_a: Node, node_b: Node, property_name: String) -> bool:
return node_a.get(property_name) < node_b.get(property_name)
func disconnect_all(disconnecting_signal: Signal) -> void:
for connection: Dictionary in disconnecting_signal.get_connections():
disconnecting_signal.disconnect(connection["callable"] as Callable)
func round_vec2(vec: Vector2) -> Vector2i:
return Vector2i(roundi(vec.x), roundi(vec.y))
func safe_dimensions(dimensions: Vector2) -> Vector2:
return Vector2(maxf(1.0, dimensions.x), maxf(1.0, dimensions.y))
func clamp_position_to_area(tested_position: Vector2, area_size: Vector2, padding: Vector2 = Vector2.ZERO) -> Vector2:
var safe_size: Vector2 = safe_dimensions(area_size)
return Vector2(
clampf(tested_position.x, padding.x, maxf(padding.x, safe_size.x - padding.x)),
clampf(tested_position.y, padding.y, maxf(padding.y, safe_size.y - padding.y))
)
func build_probe_offsets(probe_half_size: Vector2) -> Array[Vector2]:
var offsets: Array[Vector2] = [Vector2.ZERO]
if probe_half_size == Vector2.ZERO:
return offsets
offsets.append_array([
Vector2(probe_half_size.x, 0.0),
Vector2(-probe_half_size.x, 0.0),
Vector2(0.0, probe_half_size.y),
Vector2(0.0, -probe_half_size.y),
Vector2(probe_half_size.x, probe_half_size.y),
Vector2(probe_half_size.x, -probe_half_size.y),
Vector2(-probe_half_size.x, probe_half_size.y),
Vector2(-probe_half_size.x, -probe_half_size.y),
])
var sample_step: float = maxf(1.0, minf(probe_half_size.x, probe_half_size.y) * 0.5)
var x_offset: float = -probe_half_size.x
while x_offset <= probe_half_size.x:
var y_offset: float = -probe_half_size.y
while y_offset <= probe_half_size.y:
offsets.append(Vector2(x_offset, y_offset))
y_offset += sample_step
x_offset += sample_step
return offsets
func position_to_pixel(sample: Vector2, area_size: Vector2, image: Image) -> Vector2i:
var safe_size: Vector2 = safe_dimensions(area_size)
var width: float = maxf(1.0, image.get_width())
var height: float = maxf(1.0, image.get_height())
var normalized: Vector2 = Vector2(
clampf(sample.x / safe_size.x, 0.0, 1.0),
clampf(sample.y / safe_size.y, 0.0, 1.0)
)
return Vector2i(int(normalized.x * (width - 1.0)), int(normalized.y * (height - 1.0)))
func clean_dir(path: String) -> Error:
var dir: DirAccess = DirAccess.open(path)
var error: Error = DirAccess.get_open_error()
if error != OK:
return error
if dir == null:
return ERR_FILE_BAD_PATH
for file: String in dir.get_files():
dir.remove(file)
for subfolder: String in dir.get_directories():
error = clean_dir(path.path_join(subfolder))
if error != OK:
return error
dir.remove(subfolder)
return OK
func delete_directory_recursive(path: String) -> void:
var err: Error = clean_dir(path)
if err != OK:
Log.error("Utils: DeleteDirectoryRecursive: Error " + error_string(err) + " while cleaning folder: %s" % path)
return
err = DirAccess.remove_absolute(path)
if err != OK:
Log.error("Utils: DeleteDirectoryRecursive: Error " + error_string(err) + " while deleting folder: %s" % path)
else:
Log.info("Utils: DeleteDirectoryRecursive: Folder deleted: %s" % path)
## Returns -1 if version_a is lower than version_b, 0 if they are equals, and 1 if version_a is greater than version_b
func compare_versions(version_a: String, version_b: String) -> int:
var va: PackedStringArray = version_a.split(".")
var vb: PackedStringArray = version_b.split(".")
for index: int in range(3):
var ai: int = int(va[index]) if index < va.size() else 0
var bi: int = int(vb[index]) if index < vb.size() else 0
if ai < bi:
return -1
elif ai > bi:
return 1
return 0
func get_safe_file_path(file_path: String) -> String:
var dir: String = file_path.get_base_dir()
var file: String = file_path.get_file()
var base: String = file.get_basename()
var ext: String = file.get_extension()
for chara: String in INVALID_FILE_CHARS:
base = base.replace(chara, "_")
var modified: bool = false
if base.to_upper() in RESERVED_FILE_NAMES:
base = "_" + base
modified = true
var new_name: String = "%s.%s" % [base, ext] if ext != "" else base
var new_path: String = dir.path_join(new_name) if dir != "" else new_name
if modified or new_path != file_path:
Log.trace("Utils: GetSafeFilePath: Renamed invalid file path: '%s' → '%s'" % [file_path, new_path])
return new_path
func get_animation_duration(sprite: AnimatedSprite2D, anim_name: String) -> float:
if sprite == null:
Log.warn("Utils: get_animation_duration(): Sprite AnimatedSprite2D is null.")
return 0.0
var frames: SpriteFrames = sprite.sprite_frames
if frames == null:
Log.warn("Utils: get_animation_duration(): sprite_frames is null for %s." % sprite.name)
return 0.0
if not frames.has_animation(anim_name):
Log.warn("Utils: get_animation_duration(): Animation '%s' does not exists in %s." % [anim_name, sprite.name])
return 0.0
var frame_count: int = frames.get_frame_count(anim_name)
var speed: float = frames.get_animation_speed(anim_name)
if speed <= 0:
Log.warn("Utils: get_animation_duration(): Animation '%s' has an invalid speed (%s)." % [anim_name, speed])
return 0.0
var base_duration: float = frame_count / speed
if sprite.speed_scale == 0:
Log.warn("Utils: get_animation_duration(): Sprite '%s' has a speed_scale of zero." % [sprite.name, sprite.speed_scale])
return 0.0
return base_duration / sprite.speed_scale