Developer Settings now access by clicking on version number

(available in both main menu and login menu)
This commit is contained in:
Adrien Ufferte
2025-12-05 16:16:53 +01:00
parent 8b9ac4572c
commit e54957ccb7
5 changed files with 65 additions and 13 deletions
+21 -11
View File
@@ -23,6 +23,7 @@ var dev_last_click_time: float = 0.0
@onready var teacher_timer: Timer = %TeacherTimer
@onready var teacher_help_label: Label = %TeacherHelpLabel
@onready var kalulu_button: CanvasItem = %KaluluButton
@onready var version_label: Label = %BuildVersionValue
func _ready() -> void:
@@ -40,6 +41,9 @@ func _ready() -> void:
device_number_label.show()
device_number_label.text = tr("DEVICE_NUMBER").format({"number": UserDataManager.get_device_settings().device_id})
version_label.text = ProjectSettings.get_setting("application/config/version")
version_label.gui_input.connect(_on_version_label_gui_input)
await OpeningCurtain.open()
kalulu_button.hide()
@@ -77,17 +81,6 @@ func _on_teacher_button_button_down() -> void:
if keyboard.get_password_as_string() != TEACHER_PASSWORD:
return
teacher_timer.start()
var now: float = Time.get_ticks_msec() / 1000.0
if now - dev_last_click_time <= DEV_CLICK_MAX_DELAY:
dev_click_count += 1
else:
dev_click_count = 1 # Too slow, reset
dev_last_click_time = now
if dev_click_count >= DEV_CLICK_THRESHOLD:
dev_click_count = 0
teacher_timer.stop()
await OpeningCurtain.close()
get_tree().change_scene_to_file(DEVELOPER_SCENE_PATH)
func _on_teacher_button_button_up() -> void:
@@ -99,3 +92,20 @@ func _on_teacher_timer_timeout() -> void:
teacher_help_label.hide()
await OpeningCurtain.close()
get_tree().change_scene_to_file(TEACHER_SCENE_PATH)
func _on_version_label_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
var mb: InputEventMouseButton = event
if mb.pressed and mb.button_index == MOUSE_BUTTON_LEFT:
var now: float = Time.get_ticks_msec() / 1000.0
if now - dev_last_click_time <= DEV_CLICK_MAX_DELAY:
dev_click_count += 1
else:
dev_click_count = 1
dev_last_click_time = now
if dev_click_count >= DEV_CLICK_THRESHOLD:
dev_click_count = 0
await OpeningCurtain.close()
DeveloperSettings.return_path = get_tree().current_scene.scene_file_path
get_tree().change_scene_to_file(DEVELOPER_SCENE_PATH)
+15
View File
@@ -81,6 +81,21 @@ texture_pressed = ExtResource("8_nxlxw")
texture_disabled = ExtResource("9_k74e3")
stretch_mode = 4
[node name="Padding" type="Control" parent="InterfaceLeft/Container"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 0.1
mouse_filter = 2
[node name="BuildVersionValue" type="Label" parent="InterfaceLeft/Container"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 0
theme_override_font_sizes/font_size = 30
text = "?"
vertical_alignment = 1
[node name="InterfaceRight" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(450, 0)
layout_mode = 1
+25
View File
@@ -3,6 +3,13 @@ extends Control
const KALULU: GDScript = preload("res://sources/menus/main/kalulu.gd")
const ADULT_CHECK_SCENE_PATH: PackedScene = preload("res://sources/menus/adult_check/adult_check.tscn")
const LANGUAGE_CHECK_SCENE_PATH: PackedScene = preload("res://sources/menus/language_selection/language_check.tscn")
const DEVELOPER_SCENE_PATH: String = "res://sources/menus/settings/developer_settings.tscn"
const DEVELOPER_SETTINGS: GDScript = preload("res://sources/menus/settings/developer_settings.gd")
const DEV_CLICK_THRESHOLD: int = 10 # Number of clicks needed to open Developer Settings
const DEV_CLICK_MAX_DELAY: float = 0.6 # Delay between each clicks (in seconds)
var dev_click_count: int = 0
var dev_last_click_time: float = 0.0
@onready var version_label: Label = $Informations/BuildVersionValue
@onready var teacher_label: Label = $Informations/TeacherValue
@@ -19,6 +26,7 @@ func _ready() -> void:
version_label.text = ProjectSettings.get_setting("application/config/version")
teacher_label.text = UserDataManager.get_device_settings().teacher
device_id_label.text = str(UserDataManager.get_device_settings().device_id)
version_label.gui_input.connect(_on_version_label_gui_input)
OpeningCurtain.open()
@@ -60,3 +68,20 @@ func _on_login_in() -> void:
var error: Error = get_tree().change_scene_to_packed(LANGUAGE_CHECK_SCENE_PATH)
if error != OK:
Log.error(error_string(error))
func _on_version_label_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
var mb: InputEventMouseButton = event
if mb.pressed and mb.button_index == MOUSE_BUTTON_LEFT:
var now: float = Time.get_ticks_msec() / 1000.0
if now - dev_last_click_time <= DEV_CLICK_MAX_DELAY:
dev_click_count += 1
else:
dev_click_count = 1
dev_last_click_time = now
if dev_click_count >= DEV_CLICK_THRESHOLD:
dev_click_count = 0
await OpeningCurtain.close()
DeveloperSettings.return_path = get_tree().current_scene.scene_file_path
get_tree().change_scene_to_file(DEVELOPER_SCENE_PATH)
+1
View File
@@ -383,6 +383,7 @@ layout_mode = 1
offset_left = 410.0
offset_right = 560.0
offset_bottom = 56.0
mouse_filter = 0
theme_override_font_sizes/font_size = 30
text = "?"
vertical_alignment = 1
+3 -2
View File
@@ -1,9 +1,10 @@
class_name DeveloperSettings
extends Control
const LOGIN_MENU_PATH: String = "res://sources/menus/login/login.tscn"
const LOG_LEVEL_ELEMENT: PackedScene = preload("res://sources/menus/settings/log_level_element.tscn")
static var return_path: String = "res://sources/menus/main/main_menu.tscn"
var filters: Dictionary[int, bool] = {}
var line_steps: PackedInt32Array = [10, 50, 100, 200, 500, 1000, -1] # -1 = all
var loglevel_regex: RegEx
@@ -106,7 +107,7 @@ func _on_filters_changed(checked: bool, index: int) -> void:
func _on_back_button_pressed() -> void:
await OpeningCurtain.close()
get_tree().change_scene_to_file(LOGIN_MENU_PATH)
get_tree().change_scene_to_file(return_path)
func _on_slider_changed(_value: float) -> void: