Merge pull request #275 from Excello-Recherche-Education/claude-delete-unused-code

Remove unused variables and dead code
This commit is contained in:
Adrien Ufferte
2026-03-03 10:28:44 +01:00
committed by GitHub
5 changed files with 2 additions and 24 deletions
+2 -6
View File
@@ -18,7 +18,6 @@ var crab_visible: bool = false:
set(value):
crab_visible = value
_set_crab_button_active(stimulus_heard and crab_visible)
var is_stimulus: bool = false
@onready var hole_back: Sprite2D = $HoleBack
@onready var hole_front: Sprite2D = $HoleFront
@@ -60,10 +59,7 @@ func _process(_delta: float) -> void:
crab_audio_stream_player.stop_playing()
func spawn_crab(gp: Dictionary, p_is_stimulus: bool) -> void:
self.is_stimulus = p_is_stimulus
func spawn_crab(gp: Dictionary, is_stimulus: bool) -> void:
# Instantiate a new crab
crab = CRAB_SCENE.instantiate()
mask.add_child(crab)
@@ -108,7 +104,7 @@ func spawn_crab(gp: Dictionary, p_is_stimulus: bool) -> void:
crab = null
# Emit the despawned signal
crab_despawned.emit(p_is_stimulus)
crab_despawned.emit(is_stimulus)
func is_button_pressed_with_limit(future: Signal) -> bool:
-6
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@@ -8,19 +8,13 @@ extends Label
@export var font_size_width_percent: float = 0.9
var _current_font_size: int
var _default_font_size: int
func _ready() -> void:
resized.connect(_on_resized)
_initialize_default_font_size()
_update_font_size()
func _initialize_default_font_size() -> void:
_default_font_size = get_theme_font_size("font_size")
func _on_resized() -> void:
_update_font_size()
-4
View File
@@ -2,16 +2,12 @@
class_name HighlightFX
extends Control
var is_playing: bool = false
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func play() -> void:
is_playing = true
animation_player.play("highlight")
func stop() -> void:
is_playing = false
animation_player.play("stop")
-4
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@@ -3,19 +3,15 @@ extends Control
signal finished()
var is_playing: bool = false
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
func play() -> void:
is_playing = true
animation_player.play("right")
audio_player.play()
func _on_animation_player_animation_finished(animation_name: StringName) -> void:
if animation_name == "right":
is_playing = false
finished.emit()
-4
View File
@@ -3,19 +3,15 @@ extends Control
signal finished()
var is_playing: bool = false
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
func play() -> void:
is_playing = true
animation_player.play("wrong")
audio_player.play()
func _on_animation_player_animation_finished(animation_name: StringName) -> void:
if animation_name == "wrong":
is_playing = false
finished.emit()