Make sure the difficulty can be lower if the player has difficulties, even if the players finally wins the game

This commit is contained in:
Adrien Ufferte
2025-05-14 09:09:08 +02:00
parent 3b1f911e8f
commit c30709d4c3
+3
View File
@@ -223,6 +223,9 @@ func _win() -> void:
UserDataManager.update_remediation_scores(scores)
# Difficulty
if current_lives <= 0:
UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, false)
else:
UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, true)
audio_player.stream = win_sound_fx