Make sure the difficulty can be lower if the player has difficulties, even if the players finally wins the game

This commit is contained in:
Adrien Ufferte
2025-05-14 09:09:08 +02:00
parent 3b1f911e8f
commit c30709d4c3
+4 -1
View File
@@ -223,7 +223,10 @@ func _win() -> void:
UserDataManager.update_remediation_scores(scores)
# Difficulty
UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, true)
if current_lives <= 0:
UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, false)
else:
UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, true)
audio_player.stream = win_sound_fx
audio_player.play()