Make sure the difficulty can be lower if the player has difficulties, even if the players finally wins the game
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@@ -223,7 +223,10 @@ func _win() -> void:
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UserDataManager.update_remediation_scores(scores)
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# Difficulty
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UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, true)
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if current_lives <= 0:
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UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, false)
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else:
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UserDataManager.update_difficulty_for_minigame(Type.keys()[minigame_name] as String, true)
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audio_player.stream = win_sound_fx
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audio_player.play()
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