Save time spent in minigames inside StudentProgression data
This commit is contained in:
@@ -581,6 +581,13 @@ func set_student_progression_data(student_code: int, version: String, new_data:
|
||||
if err != OK:
|
||||
Log.error("UserDataManager: Error while saving student progression: %s" % error_string(err))
|
||||
|
||||
|
||||
func add_level_time(lesson_number: int, game_number: int, time_spent: int) -> void:
|
||||
if not student_progression:
|
||||
Logger.warn("UserDataManager: Cannot save time spent in level because data of student progression cannot be found")
|
||||
return
|
||||
student_progression.add_level_time(lesson_number, game_number, time_spent)
|
||||
|
||||
#endregion
|
||||
|
||||
#region Student remediation
|
||||
|
||||
Reference in New Issue
Block a user