Save time spent in minigames inside StudentProgression data
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@@ -12,6 +12,8 @@ enum Status{
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@export var version: String = ProjectSettings.get_setting("application/config/version")
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@export var unlocks: Dictionary = {}
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@export var last_modified: String
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@export var level_times: Dictionary[int, PackedInt32Array] = {} # Level ID, Last number of seconds for minigames 0, 1 and 2
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@export var level_total_times: Dictionary[int, PackedInt32Array] = {} # Level ID, Total number of seconds for minigames 0, 1 and 2
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func _init() -> void:
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@@ -93,3 +95,24 @@ func game_completed(lesson_number: int, game_number: int) -> bool:
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last_modified = Time.get_datetime_string_from_system(true)
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unlocks_changed.emit()
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return true
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func add_level_time(lesson_number: int, game_number: int, time_spent: int) -> void:
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Logger.trace("StudentProgression: Add time to level %d, minigame %d. Time added: %s" % [lesson_number, game_number, time_spent])
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if game_number > 2:
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Logger.error("StudentProgression: Cannot log a level time for a minigame number superior to 2")
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return
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if level_times.has(lesson_number):
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if level_times[lesson_number].size() != 3:
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level_times[lesson_number] = [0, 0, 0]
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else:
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level_times.set(lesson_number, PackedInt32Array([0, 0, 0]))
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level_times[lesson_number][game_number] = time_spent
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if level_total_times.has(lesson_number):
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if level_total_times[lesson_number].size() != 3:
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level_total_times[lesson_number] = PackedInt32Array([0, 0, 0])
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else:
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level_total_times.set(lesson_number, PackedInt32Array([0, 0, 0]))
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level_total_times[lesson_number][game_number] += time_spent
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@@ -23,7 +23,7 @@ static var transition_data: Dictionary = {}
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@export var lesson_nb: int = 1
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@export_range(0, 4) var difficulty: int = 0
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@export_range(0, 1) var current_lesson_stimuli_ratio: float = 0.7
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@export var minigame_number: int = 1
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@export var minigame_number: int = 0
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@export_category("Difficulty")
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@export var max_number_of_lives: int = 0:
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set(value):
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@@ -265,7 +265,7 @@ func _lose() -> void:
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func _submit_student_level_time() -> void:
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var elapsed_time: int = int(Time.get_ticks_msec() / 1000.0 - _start_time - _elapsed_paused)
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ServerManager.submit_student_level_time(lesson_nb, elapsed_time)
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UserDataManager.add_level_time(lesson_nb, minigame_number, elapsed_time)
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#endregion
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@@ -35,10 +35,6 @@ func set_environment(env: int) -> void:
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Log.info("Environment URL set to " + environment_url)
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func submit_student_level_time(level: int, elapsed_time: int) -> void:
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await _post_json_request("submit_student_metrics", {"student_id": UserDataManager.student, "level": level, "time_spent": elapsed_time})
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func first_login_student() -> void:
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await _post_json_request("submit_student_session", {"student_id": UserDataManager.student})
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@@ -581,6 +581,13 @@ func set_student_progression_data(student_code: int, version: String, new_data:
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if err != OK:
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Log.error("UserDataManager: Error while saving student progression: %s" % error_string(err))
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func add_level_time(lesson_number: int, game_number: int, time_spent: int) -> void:
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if not student_progression:
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Logger.warn("UserDataManager: Cannot save time spent in level because data of student progression cannot be found")
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return
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student_progression.add_level_time(lesson_number, game_number, time_spent)
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#endregion
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#region Student remediation
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