Save time spent in minigames inside StudentProgression data

This commit is contained in:
Adrien Ufferte
2025-09-18 15:05:23 +02:00
parent ad795f0232
commit b4840ea289
4 changed files with 32 additions and 6 deletions
+23
View File
@@ -12,6 +12,8 @@ enum Status{
@export var version: String = ProjectSettings.get_setting("application/config/version")
@export var unlocks: Dictionary = {}
@export var last_modified: String
@export var level_times: Dictionary[int, PackedInt32Array] = {} # Level ID, Last number of seconds for minigames 0, 1 and 2
@export var level_total_times: Dictionary[int, PackedInt32Array] = {} # Level ID, Total number of seconds for minigames 0, 1 and 2
func _init() -> void:
@@ -93,3 +95,24 @@ func game_completed(lesson_number: int, game_number: int) -> bool:
last_modified = Time.get_datetime_string_from_system(true)
unlocks_changed.emit()
return true
func add_level_time(lesson_number: int, game_number: int, time_spent: int) -> void:
Logger.trace("StudentProgression: Add time to level %d, minigame %d. Time added: %s" % [lesson_number, game_number, time_spent])
if game_number > 2:
Logger.error("StudentProgression: Cannot log a level time for a minigame number superior to 2")
return
if level_times.has(lesson_number):
if level_times[lesson_number].size() != 3:
level_times[lesson_number] = [0, 0, 0]
else:
level_times.set(lesson_number, PackedInt32Array([0, 0, 0]))
level_times[lesson_number][game_number] = time_spent
if level_total_times.has(lesson_number):
if level_total_times[lesson_number].size() != 3:
level_total_times[lesson_number] = PackedInt32Array([0, 0, 0])
else:
level_total_times.set(lesson_number, PackedInt32Array([0, 0, 0]))
level_total_times[lesson_number][game_number] += time_spent