Merge pull request #115 from Excello-Recherche-Education/show-hide
Cleaning new setter/getter path for variables in Godot 4.5
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@@ -78,7 +78,7 @@ func create_path(start_point: Vector2, end_point: Vector2) -> void:
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func _on_traveling_timer_timeout() -> void:
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rocket.visible = false
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rocket.hide()
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explosion_timer.start()
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blast_audio_player.play()
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for particles: GPUParticles2D in explosion_particles.get_children():
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