Updates Android exports presets. Improve the opening curtain visuals.

This commit is contained in:
Dylan Sarrazyn
2024-10-24 11:52:11 +02:00
parent 551aa074a2
commit 748963a385
7 changed files with 66 additions and 32 deletions
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After

Width:  |  Height:  |  Size: 10 MiB

+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cop8iscyxohrb"
path="res://.godot/imported/bush_curtain.png-2e1fb82bc0153666dd15620ed6cf9a14.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/bush_curtain.png"
dest_files=["res://.godot/imported/bush_curtain.png-2e1fb82bc0153666dd15620ed6cf9a14.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+2 -2
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@@ -577,9 +577,9 @@ architectures/armeabi-v7a=false
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
version/code=35
version/code=1
version/name=""
package/unique_name="org.godotengine.kalulu"
package/unique_name="org.excellolab.kalulu"
package/name=""
package/signed=true
package/app_category=2
+1 -1
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@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Kalulu"
config/version="2.0.4"
config/version="2.0.5"
run/main_scene="res://sources/menus/splash_screen/splash_screen.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
File diff suppressed because one or more lines are too long
+2 -2
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@@ -13,7 +13,7 @@ const button_sound := preload("res://assets/menus/login/ui_play_button.mp3")
var password : Array[String] = []
func _ready() -> void:
for button: Button in buttons.get_children(false):
for button: TextureButton in buttons.get_children(false):
button.pressed.connect(_on_button_pressed.bind(button))
@@ -57,7 +57,7 @@ func get_password_as_string() -> String:
func reset_password() -> void:
password = []
for button: Button in buttons.get_children(false):
for button: TextureButton in buttons.get_children(false):
button.set_modulate(Color(1,1,1))
button.set_disabled(false)
+15 -15
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@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://cp27bjh6v5bkj"]
[ext_resource type="Script" path="res://sources/utils/autoloads/opening_curtain.gd" id="1_xih0r"]
[ext_resource type="Texture2D" uid="uid://4u85b8th4uuv" path="res://assets/minigames/minigame_ui/graphic/curtain/bush.png" id="1_yhjvv"]
[ext_resource type="Texture2D" uid="uid://cop8iscyxohrb" path="res://assets/bush_curtain.png" id="2_5yuun"]
[sub_resource type="Animation" id="Animation_eyrra"]
length = 0.001
@@ -174,24 +174,24 @@ libraries = {
[node name="LeftCurtain" type="TextureRect" parent="."]
visible = false
offset_left = -612.0
offset_top = -765.0
offset_right = 413.0
offset_bottom = -100.0
offset_left = -2176.0
offset_top = -2576.0
offset_right = 1924.0
offset_bottom = -128.0
rotation = 4.71239
scale = Vector2(5, 5)
pivot_offset = Vector2(512, 665)
texture = ExtResource("1_yhjvv")
scale = Vector2(1.25, 1.25)
pivot_offset = Vector2(2050, 2448)
texture = ExtResource("2_5yuun")
[node name="RightCurtain" type="TextureRect" parent="."]
visible = false
offset_left = 2148.0
offset_top = -765.0
offset_right = 3173.0
offset_bottom = -100.0
offset_left = 640.0
offset_top = -2576.0
offset_right = 4740.0
offset_bottom = -128.0
rotation = -4.71239
scale = Vector2(5, 5)
pivot_offset = Vector2(512, 665)
texture = ExtResource("1_yhjvv")
scale = Vector2(1.25, 1.25)
pivot_offset = Vector2(2050, 2448)
texture = ExtResource("2_5yuun")
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]