Updates Android exports presets. Improve the opening curtain visuals.
This commit is contained in:
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cop8iscyxohrb"
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path="res://.godot/imported/bush_curtain.png-2e1fb82bc0153666dd15620ed6cf9a14.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bush_curtain.png"
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dest_files=["res://.godot/imported/bush_curtain.png-2e1fb82bc0153666dd15620ed6cf9a14.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+2
-2
@@ -577,9 +577,9 @@ architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=35
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version/code=1
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version/name=""
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package/unique_name="org.godotengine.kalulu"
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package/unique_name="org.excellolab.kalulu"
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package/name=""
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package/signed=true
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package/app_category=2
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+1
-1
@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Kalulu"
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config/version="2.0.4"
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config/version="2.0.5"
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run/main_scene="res://sources/menus/splash_screen/splash_screen.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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File diff suppressed because one or more lines are too long
@@ -13,7 +13,7 @@ const button_sound := preload("res://assets/menus/login/ui_play_button.mp3")
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var password : Array[String] = []
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func _ready() -> void:
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for button: Button in buttons.get_children(false):
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for button: TextureButton in buttons.get_children(false):
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button.pressed.connect(_on_button_pressed.bind(button))
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@@ -57,7 +57,7 @@ func get_password_as_string() -> String:
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func reset_password() -> void:
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password = []
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for button: Button in buttons.get_children(false):
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for button: TextureButton in buttons.get_children(false):
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button.set_modulate(Color(1,1,1))
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button.set_disabled(false)
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://cp27bjh6v5bkj"]
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[ext_resource type="Script" path="res://sources/utils/autoloads/opening_curtain.gd" id="1_xih0r"]
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[ext_resource type="Texture2D" uid="uid://4u85b8th4uuv" path="res://assets/minigames/minigame_ui/graphic/curtain/bush.png" id="1_yhjvv"]
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[ext_resource type="Texture2D" uid="uid://cop8iscyxohrb" path="res://assets/bush_curtain.png" id="2_5yuun"]
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[sub_resource type="Animation" id="Animation_eyrra"]
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length = 0.001
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@@ -174,24 +174,24 @@ libraries = {
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[node name="LeftCurtain" type="TextureRect" parent="."]
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visible = false
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offset_left = -612.0
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offset_top = -765.0
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offset_right = 413.0
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offset_bottom = -100.0
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offset_left = -2176.0
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offset_top = -2576.0
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offset_right = 1924.0
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offset_bottom = -128.0
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rotation = 4.71239
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scale = Vector2(5, 5)
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pivot_offset = Vector2(512, 665)
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texture = ExtResource("1_yhjvv")
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scale = Vector2(1.25, 1.25)
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pivot_offset = Vector2(2050, 2448)
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texture = ExtResource("2_5yuun")
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[node name="RightCurtain" type="TextureRect" parent="."]
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visible = false
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offset_left = 2148.0
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offset_top = -765.0
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offset_right = 3173.0
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offset_bottom = -100.0
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offset_left = 640.0
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offset_top = -2576.0
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offset_right = 4740.0
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offset_bottom = -128.0
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rotation = -4.71239
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scale = Vector2(5, 5)
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pivot_offset = Vector2(512, 665)
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texture = ExtResource("1_yhjvv")
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scale = Vector2(1.25, 1.25)
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pivot_offset = Vector2(2050, 2448)
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texture = ExtResource("2_5yuun")
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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