Debug completed game color on the minigame wheel
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@@ -12,7 +12,7 @@ const WHEEL_RADIUS: float = 815.0
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const WHEEL_ARC_SEGMENTS: int = 48
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const WHEEL_ICON_DISTANCE_RATIO: float = 0.55
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const WHEEL_DIVIDER_WIDTH: float = 12.0
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const WHEEL_HIGHLIGHT_WIDTH: float = 12.0
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const WHEEL_HIGHLIGHT_WIDTH: float = 24.0
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# Outline around the central Look-and-Learn button. Drawn at the button's visible
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# edge. Colored dark by default, gold when L&L is the next-to-play step.
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const LESSON_BUTTON_OUTLINE_RADIUS: float = 192.0
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@@ -884,7 +884,6 @@ func _apply_wedge_status_effects(wedge: MinigameWedge, status: StudentProgressio
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or not transition_data.get("first_clear", false):
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return
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await minigame_layout_opened
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create_tween().tween_property(wedge, "modulate:a", 0.6, 0.5)
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wedge.right()
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@@ -210,6 +210,7 @@ layout_mode = 2
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[node name="BossButtons" type="Control" parent="ScrollContainer" unique_id=1176317047]
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unique_name_in_owner = true
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layout_mode = 2
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mouse_filter = 2
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[node name="LockedLine" type="Line2D" parent="." unique_id=1229207154]
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