Debug completed game color on the minigame wheel

This commit is contained in:
Adrien Ufferte
2026-06-10 09:58:39 +02:00
parent e21c3aec21
commit 48ad70d7db
2 changed files with 2 additions and 2 deletions
+1 -2
View File
@@ -12,7 +12,7 @@ const WHEEL_RADIUS: float = 815.0
const WHEEL_ARC_SEGMENTS: int = 48
const WHEEL_ICON_DISTANCE_RATIO: float = 0.55
const WHEEL_DIVIDER_WIDTH: float = 12.0
const WHEEL_HIGHLIGHT_WIDTH: float = 12.0
const WHEEL_HIGHLIGHT_WIDTH: float = 24.0
# Outline around the central Look-and-Learn button. Drawn at the button's visible
# edge. Colored dark by default, gold when L&L is the next-to-play step.
const LESSON_BUTTON_OUTLINE_RADIUS: float = 192.0
@@ -884,7 +884,6 @@ func _apply_wedge_status_effects(wedge: MinigameWedge, status: StudentProgressio
or not transition_data.get("first_clear", false):
return
await minigame_layout_opened
create_tween().tween_property(wedge, "modulate:a", 0.6, 0.5)
wedge.right()
+1
View File
@@ -210,6 +210,7 @@ layout_mode = 2
[node name="BossButtons" type="Control" parent="ScrollContainer" unique_id=1176317047]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 2
[node name="LockedLine" type="Line2D" parent="." unique_id=1229207154]