Keep playing tutorial speeches and launch sync timer
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@@ -81,6 +81,12 @@ var scroll_end_base_width: float = 0.0
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@onready var lock: Control = %Lock
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@onready var kalulu: KALULU = %Kalulu
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@onready var kalulu_button: CanvasItem = %KaluluButton
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# TODO: Rename / Move those audio inside the language packs to remove all references to brain_screen which does not exists anymore
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@onready var brain_tutorial_speeches: Array[AudioStream] = [
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Database.load_external_sound(Database.get_kalulu_speech_path("brain_screen", "intro_1")),
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Database.load_external_sound(Database.get_kalulu_speech_path("brain_screen", "intro_2")),
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Database.load_external_sound(Database.get_kalulu_speech_path("brain_screen", "intro_3"))
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]
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@onready var intro_speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path("gardens_screen", "intro"))
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@onready var help_few_plants_speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path("gardens_screen", "help_few_plants"))
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@onready var help_many_plants_speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path("gardens_screen", "help_many_plants"))
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@@ -379,6 +385,7 @@ func _play_new_lesson_unlock_sequence() -> void:
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#region Godot lifecycle
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func _ready() -> void:
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UserDataManager.start_synchronization_timer()
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_load_lessons_from_database()
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if scroll_end_spacer:
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scroll_end_base_width = scroll_end_spacer.custom_minimum_size.x
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@@ -411,6 +418,9 @@ func _ready() -> void:
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_unlock()
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transition_data = {}
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if not UserDataManager.is_speech_played("brain"):
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await _play_brain_tutorial()
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# Play the tutorial if needed
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if not UserDataManager.is_speech_played("gardens"):
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@@ -421,6 +431,20 @@ func _ready() -> void:
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#endregion
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func _play_brain_tutorial() -> void:
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kalulu_button.hide()
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for speech_index: int in range(brain_tutorial_speeches.size()):
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if speech_index == 0:
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await kalulu.play_kalulu_speech(brain_tutorial_speeches[speech_index], true, false)
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elif speech_index == brain_tutorial_speeches.size() - 1:
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await kalulu.play_kalulu_speech(brain_tutorial_speeches[speech_index], false, true)
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else:
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await kalulu.play_kalulu_speech(brain_tutorial_speeches[speech_index], false, false)
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await get_tree().create_timer(0.5).timeout
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UserDataManager.mark_speech_as_played("brain")
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kalulu_button.show()
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#region Garden layout helpers
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static func _get_garden_background_image(garden_color_index: int) -> Image:
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