Strong typing and prevent infinite loop
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@@ -10,7 +10,7 @@ enum Status{
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}
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@export var version: String = ProjectSettings.get_setting("application/config/version")
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@export var unlocks: Dictionary = {}:
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@export var unlocks: Dictionary[int, Dictionary] = {}:
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set(value):
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unlocks = ensure_data_integrity(value)
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@export var last_modified: String
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@@ -44,13 +44,14 @@ func init_unlocks() -> void:
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unlocks[1]["look_and_learn"] = Status.Unlocked
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func ensure_data_integrity(data: Dictionary) -> Dictionary:
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func ensure_data_integrity(data: Dictionary[int, Dictionary]) -> Dictionary:
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var is_init: bool = data.is_empty()
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var result: Dictionary = data.duplicate(true)
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var result: Dictionary[int, Dictionary] = data.duplicate(true)
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var number_of_lessons: int = Database.get_lessons_count()
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# Check too much keys
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while result.size() > number_of_lessons:
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result.erase(result.size())
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for key: int in result.keys():
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if key > number_of_lessons:
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result.erase(key)
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# Check missing keys
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var min_key: int = 1
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var max_key: int = number_of_lessons
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@@ -572,7 +572,7 @@ func save_student_progression_for_code(device: int, code: int, progression: Stud
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Log.error("UserDataManager: save_student_progression_for_code(device = %s, code = %s): error %s" % [str(device), str(code), error_string(error)])
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func set_student_progression_data(student_code: int, version: String, new_data: Dictionary, updated_at: String) -> void:
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func set_student_progression_data(student_code: int, version: String, new_data: Dictionary[int, Dictionary], updated_at: String) -> void:
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var current_data: StudentProgression = get_student_progression_for_code(0, student_code)
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if current_data == null:
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current_data = StudentProgression.new()
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@@ -399,13 +399,17 @@ func _apply_server_response(response_body: Dictionary) -> void:
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if response_student_data.has("progression") and (response_student_data.progression as Dictionary).has("version") and (response_student_data.progression as Dictionary).has("unlocked") and (response_student_data.progression as Dictionary).has("updated_at"):
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# Cleaning data because of JSON parsing changing types int / float / string
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var received_unlock_data: Dictionary = response_student_data.progression.unlocked as Dictionary
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var new_unlock_data: Dictionary = {}
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var new_unlock_data: Dictionary[int, Dictionary] = {}
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for key_lesson: Variant in received_unlock_data.keys():
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new_unlock_data[int(key_lesson as int)] = {"games": [], "look_and_learn": received_unlock_data[key_lesson]["look_and_learn"] as int}
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var key_lesson_int: int = int(str(key_lesson)) if str(key_lesson).is_valid_int() else -1
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if key_lesson_int == -1:
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Log.error("UserDatabaseSynchronizer: Received invalid key for lesson: %s" % str(key_lesson))
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continue
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new_unlock_data[key_lesson_int] = {"games": [], "look_and_learn": received_unlock_data[key_lesson]["look_and_learn"] as int}
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for game_result: Variant in received_unlock_data[key_lesson]["games"]:
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(new_unlock_data[key_lesson as int]["games"] as Array).push_back(game_result as int)
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(new_unlock_data[int(key_lesson as int)] as Dictionary).merge({"last_duration": PackedInt32Array(received_unlock_data[key_lesson]["last_duration"] as Array)})
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(new_unlock_data[int(key_lesson as int)] as Dictionary).merge({"total_duration": PackedInt32Array(received_unlock_data[key_lesson]["total_duration"] as Array)})
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(new_unlock_data[key_lesson_int]["games"] as Array).push_back(game_result as int)
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new_unlock_data[key_lesson_int].merge({"last_duration": PackedInt32Array(received_unlock_data[key_lesson]["last_duration"] as Array)})
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new_unlock_data[key_lesson_int].merge({"total_duration": PackedInt32Array(received_unlock_data[key_lesson]["total_duration"] as Array)})
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UserDataManager.set_student_progression_data(int(response_student_code), response_student_data.progression.version as String, new_unlock_data, response_student_data.progression.updated_at as String)
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if response_student_data.has("remediation_gp") and (response_student_data.remediation_gp as Dictionary).has("score_remediation") and (response_student_data.remediation_gp as Dictionary).has("updated_at"):
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# TODO ADD SECURITY
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