35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://3n8kdc1u25om"]
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[ext_resource type="Shader" uid="uid://dkmay7kcecvde" path="res://sources/minigames/frog/flood.gdshader" id="1_yfhcb"]
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[sub_resource type="Gradient" id="Gradient_q5on4"]
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_6xjnx"]
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frequency = 0.05
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fractal_type = 3
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fractal_gain = 0.1
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fractal_weighted_strength = 1.0
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fractal_ping_pong_strength = 4.0
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domain_warp_enabled = true
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domain_warp_amplitude = 20.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 2.0
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domain_warp_fractal_gain = 0.1
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_noqed"]
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width = 128
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height = 128
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noise = SubResource("FastNoiseLite_6xjnx")
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color_ramp = SubResource("Gradient_q5on4")
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seamless_blend_skirt = 0.0
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[resource]
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resource_local_to_scene = true
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shader = ExtResource("1_yfhcb")
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shader_parameter/dissolve_texture = SubResource("NoiseTexture2D_noqed")
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shader_parameter/burn_color = Color(0.156863, 0.192157, 1, 1)
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shader_parameter/burn_size = 0.5
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shader_parameter/dissolve_amount = 0.0
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shader_parameter/emission_amount = 1.0
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