Files
Kalulu/sources/minigames/fish/fish_minigame.gd
T
2025-09-18 15:26:44 +02:00

183 lines
6.6 KiB
GDScript

@tool
extends Minigame
signal beacon_fish_dropped(is_answered_real: bool)
const FISH_TEXTURE_RECT_SCENE: PackedScene = preload("res://sources/minigames/fish/fish_texture_rect.tscn")
@export var game_duration: int = 4 * 60
@export var minimum_correct_ratio: float = 0.8
@export var winning_color: Color = Color.WHITE
@export var max_words_count: int = 15
var tween: Tween
var words_to_present: Array[String] = []
var words_to_present_next: Array[String] = []
var progress_gauge_max_margin: float = 0.95
var total_number_of_words: int = 30
var tutorial_count: int = 0
@onready var fish_start_zone: Control = %FishStartZone
@onready var beacon1: SpriteControl = %Beacon1
@onready var beacon2: SpriteControl = %Beacon2
@onready var path_follow: PathFollow2D = %PathFollow2D
@onready var label: Label = %Label
@onready var false_wrong_fx: WrongFX = %FalseWrongFX
@onready var false_right_fx: RightFX = %FalseRightFX
@onready var real_wrong_fx: WrongFX = %RealWrongFX
@onready var real_right_fx: RightFX = %RealRightFX
@onready var fish_animated_sprite: AnimatedSprite2D = %FishAnimatedSprite
@onready var progress_gauge: PercentMarginContainer = %ProgressionGaugePercentMarginContainer
@onready var progress_gauge_goal: PercentMarginContainer = %ProgressionGaugeGoalPercentMarginContainer2
@onready var progress_gauge_internal: NinePatchRect = %ProgressionGaugeInternal
func _fish_get_drag_data(_at_position: Vector2) -> Variant:
var fish_texture_rect: Control = FISH_TEXTURE_RECT_SCENE.instantiate()
fish_texture_rect.size = Vector2(200, 200)
set_drag_preview(fish_texture_rect)
return true
func _ready() -> void:
super()
fish_start_zone.set_drag_forwarding(_fish_get_drag_data, Callable(), Callable())
(beacon1 as Control).set_drag_forwarding(Callable(), _beacon_can_drop_data, _beacon1_drop_data)
(beacon2 as Control).set_drag_forwarding(Callable(), _beacon_can_drop_data, _beacon2_drop_data)
minigame_ui.progression_container.hide()
minigame_ui.progression_gauge.hide()
label.hide()
@warning_ignore("UNSAFE_PROPERTY_ACCESS")
progress_gauge_max_margin = progress_gauge.margin_top_ratio
# Skips the whole tutorial
if UserDataManager.is_speech_played(Type.keys()[minigame_name] as String):
tutorial_count = 2
func _find_stimuli_and_distractions() -> void:
var data_array: Array[Dictionary] = Database.get_pseudowords_for_lesson(lesson_nb)
if data_array.size() <= 0:
Log.error("FishMinigame: Cannot start fish minigame since data is empty for lesson %d" % lesson_nb)
return
data_array.shuffle()
words_to_present.clear()
words_to_present_next.clear()
for data: Dictionary in data_array:
stimuli.append(data.Word)
distractions.append(data.Pseudoword)
if stimuli.size() >= max_words_count:
break
for word: String in stimuli:
words_to_present.append(word)
for word: String in distractions:
words_to_present.append(word)
words_to_present.shuffle()
if tutorial_count == 0:
words_to_present.erase(stimuli[0])
words_to_present.erase(distractions[0])
words_to_present.insert(0, distractions[0])
words_to_present.insert(0, stimuli[0])
total_number_of_words = words_to_present.size()
progress_gauge_goal.margin_top_ratio = (1. - minimum_correct_ratio) * progress_gauge_max_margin
func _start() -> void:
super()
tween = create_tween()
tween.tween_property(path_follow, "progress_ratio", 1, game_duration)
tween.finished.connect(_on_time_out)
_present_next_word()
func _present_next_word() -> void:
if words_to_present.is_empty():
if words_to_present_next.is_empty():
_win()
return
words_to_present = words_to_present_next
words_to_present.shuffle()
words_to_present_next = []
label.show()
label.text = words_to_present[0]
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "intro_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
func _on_time_out() -> void:
if _get_win_ratio() >= minimum_correct_ratio:
_win()
else:
_lose()
func _beacon_can_drop_data(_at_position: Vector2, data: Variant) -> bool:
return data
func _beacon1_drop_data(_at_position: Vector2, _data: Variant) -> void:
fish_animated_sprite.play("left")
await fish_animated_sprite.animation_finished
beacon_fish_dropped.emit(false)
func _beacon2_drop_data(_at_position: Vector2, _data: Variant) -> void:
fish_animated_sprite.play("right")
await fish_animated_sprite.animation_finished
beacon_fish_dropped.emit(true)
func _on_beacon_fish_dropped(is_answered_real: bool) -> void:
var is_really_real: bool = words_to_present[0] in stimuli
var is_correct: bool = is_answered_real == is_really_real
if is_correct:
if is_answered_real:
real_right_fx.play()
else:
false_right_fx.play()
words_to_present.pop_front()
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
elif tutorial_count == 1:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_second_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
else:
if is_answered_real:
real_wrong_fx.play()
else:
false_wrong_fx.play()
words_to_present_next.append(words_to_present.pop_front())
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
elif tutorial_count == 1:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_second_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
_update_progression_gauge()
_present_next_word()
func _update_progression_gauge() -> void:
progress_gauge.margin_top_ratio = progress_gauge_max_margin - progress_gauge_max_margin / total_number_of_words * (total_number_of_words - words_to_present.size() - words_to_present_next.size())
if _get_win_ratio() >= minimum_correct_ratio:
progress_gauge_internal.modulate = winning_color
func _get_win_ratio() -> float:
return 1. - float(words_to_present.size() + words_to_present_next.size()) / total_number_of_words
func _on_fish_animated_sprite_animation_finished() -> void:
fish_animated_sprite.play("idle")