183 lines
6.6 KiB
GDScript
183 lines
6.6 KiB
GDScript
@tool
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extends Minigame
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signal beacon_fish_dropped(is_answered_real: bool)
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const FISH_TEXTURE_RECT_SCENE: PackedScene = preload("res://sources/minigames/fish/fish_texture_rect.tscn")
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@export var game_duration: int = 4 * 60
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@export var minimum_correct_ratio: float = 0.8
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@export var winning_color: Color = Color.WHITE
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@export var max_words_count: int = 15
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var tween: Tween
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var words_to_present: Array[String] = []
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var words_to_present_next: Array[String] = []
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var progress_gauge_max_margin: float = 0.95
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var total_number_of_words: int = 30
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var tutorial_count: int = 0
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@onready var fish_start_zone: Control = %FishStartZone
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@onready var beacon1: SpriteControl = %Beacon1
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@onready var beacon2: SpriteControl = %Beacon2
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@onready var path_follow: PathFollow2D = %PathFollow2D
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@onready var label: Label = %Label
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@onready var false_wrong_fx: WrongFX = %FalseWrongFX
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@onready var false_right_fx: RightFX = %FalseRightFX
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@onready var real_wrong_fx: WrongFX = %RealWrongFX
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@onready var real_right_fx: RightFX = %RealRightFX
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@onready var fish_animated_sprite: AnimatedSprite2D = %FishAnimatedSprite
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@onready var progress_gauge: PercentMarginContainer = %ProgressionGaugePercentMarginContainer
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@onready var progress_gauge_goal: PercentMarginContainer = %ProgressionGaugeGoalPercentMarginContainer2
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@onready var progress_gauge_internal: NinePatchRect = %ProgressionGaugeInternal
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func _fish_get_drag_data(_at_position: Vector2) -> Variant:
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var fish_texture_rect: Control = FISH_TEXTURE_RECT_SCENE.instantiate()
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fish_texture_rect.size = Vector2(200, 200)
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set_drag_preview(fish_texture_rect)
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return true
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func _ready() -> void:
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super()
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fish_start_zone.set_drag_forwarding(_fish_get_drag_data, Callable(), Callable())
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(beacon1 as Control).set_drag_forwarding(Callable(), _beacon_can_drop_data, _beacon1_drop_data)
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(beacon2 as Control).set_drag_forwarding(Callable(), _beacon_can_drop_data, _beacon2_drop_data)
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minigame_ui.progression_container.hide()
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minigame_ui.progression_gauge.hide()
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label.hide()
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@warning_ignore("UNSAFE_PROPERTY_ACCESS")
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progress_gauge_max_margin = progress_gauge.margin_top_ratio
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# Skips the whole tutorial
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if UserDataManager.is_speech_played(Type.keys()[minigame_name] as String):
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tutorial_count = 2
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func _find_stimuli_and_distractions() -> void:
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var data_array: Array[Dictionary] = Database.get_pseudowords_for_lesson(lesson_nb)
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if data_array.size() <= 0:
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Log.error("FishMinigame: Cannot start fish minigame since data is empty for lesson %d" % lesson_nb)
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return
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data_array.shuffle()
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words_to_present.clear()
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words_to_present_next.clear()
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for data: Dictionary in data_array:
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stimuli.append(data.Word)
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distractions.append(data.Pseudoword)
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if stimuli.size() >= max_words_count:
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break
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for word: String in stimuli:
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words_to_present.append(word)
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for word: String in distractions:
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words_to_present.append(word)
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words_to_present.shuffle()
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if tutorial_count == 0:
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words_to_present.erase(stimuli[0])
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words_to_present.erase(distractions[0])
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words_to_present.insert(0, distractions[0])
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words_to_present.insert(0, stimuli[0])
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total_number_of_words = words_to_present.size()
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progress_gauge_goal.margin_top_ratio = (1. - minimum_correct_ratio) * progress_gauge_max_margin
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func _start() -> void:
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super()
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tween = create_tween()
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tween.tween_property(path_follow, "progress_ratio", 1, game_duration)
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tween.finished.connect(_on_time_out)
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_present_next_word()
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func _present_next_word() -> void:
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if words_to_present.is_empty():
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if words_to_present_next.is_empty():
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_win()
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return
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words_to_present = words_to_present_next
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words_to_present.shuffle()
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words_to_present_next = []
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label.show()
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label.text = words_to_present[0]
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if tutorial_count == 0:
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var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "intro_test_game_first_word"))
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minigame_ui.play_kalulu_speech(speech)
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await minigame_ui.kalulu_speech_ended
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func _on_time_out() -> void:
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if _get_win_ratio() >= minimum_correct_ratio:
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_win()
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else:
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_lose()
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func _beacon_can_drop_data(_at_position: Vector2, data: Variant) -> bool:
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return data
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func _beacon1_drop_data(_at_position: Vector2, _data: Variant) -> void:
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fish_animated_sprite.play("left")
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await fish_animated_sprite.animation_finished
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beacon_fish_dropped.emit(false)
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func _beacon2_drop_data(_at_position: Vector2, _data: Variant) -> void:
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fish_animated_sprite.play("right")
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await fish_animated_sprite.animation_finished
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beacon_fish_dropped.emit(true)
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func _on_beacon_fish_dropped(is_answered_real: bool) -> void:
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var is_really_real: bool = words_to_present[0] in stimuli
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var is_correct: bool = is_answered_real == is_really_real
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if is_correct:
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if is_answered_real:
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real_right_fx.play()
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else:
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false_right_fx.play()
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words_to_present.pop_front()
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if tutorial_count == 0:
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var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_first_word"))
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minigame_ui.play_kalulu_speech(speech)
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await minigame_ui.kalulu_speech_ended
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tutorial_count += 1
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elif tutorial_count == 1:
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var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_second_word"))
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minigame_ui.play_kalulu_speech(speech)
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await minigame_ui.kalulu_speech_ended
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tutorial_count += 1
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else:
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if is_answered_real:
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real_wrong_fx.play()
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else:
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false_wrong_fx.play()
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words_to_present_next.append(words_to_present.pop_front())
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if tutorial_count == 0:
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var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_first_word"))
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minigame_ui.play_kalulu_speech(speech)
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await minigame_ui.kalulu_speech_ended
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tutorial_count += 1
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elif tutorial_count == 1:
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var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_second_word"))
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minigame_ui.play_kalulu_speech(speech)
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await minigame_ui.kalulu_speech_ended
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tutorial_count += 1
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_update_progression_gauge()
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_present_next_word()
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func _update_progression_gauge() -> void:
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progress_gauge.margin_top_ratio = progress_gauge_max_margin - progress_gauge_max_margin / total_number_of_words * (total_number_of_words - words_to_present.size() - words_to_present_next.size())
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if _get_win_ratio() >= minimum_correct_ratio:
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progress_gauge_internal.modulate = winning_color
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func _get_win_ratio() -> float:
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return 1. - float(words_to_present.size() + words_to_present_next.size()) / total_number_of_words
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func _on_fish_animated_sprite_animation_finished() -> void:
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fish_animated_sprite.play("idle")
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