Files
Kalulu/sources/utils/fx/wrong.gd
T
2025-09-05 15:55:48 +02:00

22 lines
470 B
GDScript

class_name WrongFX
extends Control
signal finished()
var is_playing: bool = false
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
func play() -> void:
is_playing = true
animation_player.play("wrong")
audio_player.play()
func _on_animation_player_animation_finished(animation_name: StringName) -> void:
if animation_name == "wrong":
is_playing = false
finished.emit()