Files
Kalulu/sources/utils/fx/right.gd
T
2025-11-13 11:52:04 +01:00

22 lines
470 B
GDScript

class_name RightFX
extends Control
signal finished()
var is_playing: bool = false
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var audio_player: AudioStreamPlayer2D = $AudioStreamPlayer2D
func play() -> void:
is_playing = true
animation_player.play("right")
audio_player.play()
func _on_animation_player_animation_finished(animation_name: StringName) -> void:
if animation_name == "right":
is_playing = false
finished.emit()