Files
Kalulu/sources/minigames/boss/boss_minigame.gd
T
2026-02-03 10:55:18 +01:00

268 lines
9.9 KiB
GDScript

extends Minigame
const FINAL_BOSS_GAME_DURATION: int = 20 * 60
const FINAL_BOSS_TOTAL_WORDS: int = 180
@export var game_duration: int = 4 * 60
@export var minimum_correct_ratio: float = 0.8
@export var winning_color: Color = Color.WHITE
@export var max_words_count: int = 15
var sun_tween: Tween
var words_to_present: Array[String] = []
var words_to_present_next: Array[String] = []
var progress_gauge_max_margin: float = 0.95
var total_number_of_words: int = 30
var tutorial_count: int = 0
var _boss_session_index: int = -1
var _boss_answer_start_ms: int = 0
var default_label_settings: LabelSettings
var default_label_background_color: Color
@onready var text_start_zone: Control = %ControlText
@onready var texture_button_bin: TextureButton = $GameRoot/TextureButtonBin
@onready var texture_button_book: TextureButton = $GameRoot/TextureButtonBook
@onready var path_follow: PathFollow2D = %PathFollow2D
@onready var texture_rect_text_box: TextureRect = %TextureRectTextBox
@onready var label: Label = %Label
@onready var progress_gauge: PercentMarginContainer = %ProgressionGaugePercentMarginContainer
@onready var progress_gauge_goal: PercentMarginContainer = %ProgressionGaugeGoalPercentMarginContainer2
@onready var progress_gauge_internal: NinePatchRect = %ProgressionGaugeInternal
@onready var adult_block: AdultBlock = %AdultBlock
@onready var kalulu_boss: KaluluBoss = %KaluluBoss
@onready var wrong_fx: WrongFX = %WrongFX
@onready var right_stars: RightStarsFX = $GameRoot/Right_Stars
func _ready() -> void:
super()
if adult_block and adult_block.has_signal("unlocked"):
adult_block.unlocked.connect(_on_adult_block_unlocked)
text_start_zone.set_drag_forwarding(_text_get_drag_data, Callable(), Callable())
(texture_button_bin as Control).set_drag_forwarding(Callable(), _button_can_drop_data, _button_bin_drop_data)
(texture_button_book as Control).set_drag_forwarding(Callable(), _button_can_drop_data, _button_book_drop_data)
minigame_ui.progression_container.hide()
minigame_ui.progression_gauge.hide()
label.hide()
@warning_ignore("UNSAFE_PROPERTY_ACCESS")
progress_gauge_max_margin = progress_gauge.margin_top_ratio
default_label_settings = label.label_settings
default_label_background_color = texture_rect_text_box.self_modulate
# Skips the whole tutorial
if UserDataManager.is_speech_played(Type.keys()[minigame_name] as String):
tutorial_count = 2
func _text_get_drag_data(_at_position: Vector2) -> Variant:
var duplicated: Control = text_start_zone.duplicate()
duplicated.set_scale(Vector2(0.6, 0.6))
duplicated.set_modulate(Color(1, 1, 1, 0.4))
set_drag_preview(duplicated)
return true
func _find_stimuli_and_distractions() -> void:
var data_array: Array[Dictionary] = Database.get_pseudowords_for_lesson(lesson_nb)
if data_array.size() <= 0:
Log.error("BossMinigame: Cannot start boss minigame since data is empty for lesson %d" % lesson_nb)
return
data_array.shuffle()
if is_final_boss:
max_words_count = data_array.size()
words_to_present.clear()
words_to_present_next.clear()
for data: Dictionary in data_array:
stimuli.append(data.Word)
distractions.append(data.Pseudoword)
if stimuli.size() >= max_words_count:
break
for word: String in stimuli:
words_to_present.append(word)
for word: String in distractions:
words_to_present.append(word)
words_to_present.shuffle()
if tutorial_count == 0:
words_to_present.erase(stimuli[0])
words_to_present.erase(distractions[0])
words_to_present.insert(0, distractions[0])
words_to_present.insert(0, stimuli[0])
total_number_of_words = words_to_present.size()
if is_final_boss:
game_duration = FINAL_BOSS_GAME_DURATION
total_number_of_words = FINAL_BOSS_TOTAL_WORDS
_ensure_words_to_present_count(FINAL_BOSS_TOTAL_WORDS)
progress_gauge_goal.margin_top_ratio = (1. - minimum_correct_ratio) * progress_gauge_max_margin
func _start() -> void:
super()
if _is_boss_session() and _boss_session_index == -1:
_boss_session_index = UserDataManager.start_boss_session(int(Time.get_unix_time_from_system()))
sun_tween = create_tween()
sun_tween.tween_property(path_follow, "progress_ratio", 1, game_duration)
sun_tween.finished.connect(_on_time_out)
_present_next_word()
func _present_next_word() -> void:
if words_to_present.is_empty():
if words_to_present_next.is_empty():
_win()
return
words_to_present = words_to_present_next
words_to_present.shuffle()
words_to_present_next = []
label.show()
label.text = words_to_present[0]
if _is_boss_session():
_boss_answer_start_ms = Time.get_ticks_msec()
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "intro_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
func _on_time_out() -> void:
if _get_win_ratio() >= minimum_correct_ratio:
_win()
else:
_lose()
func _button_can_drop_data(_at_position: Vector2, data: Variant) -> bool:
return data
func _button_bin_drop_data(_at_position: Vector2, _data: Variant) -> void:
_on_answer_dropped(false)
func _button_book_drop_data(_at_position: Vector2, _data: Variant) -> void:
_on_answer_dropped(true)
func _on_texture_button_bin_pressed() -> void:
_on_answer_dropped(false)
func _on_texture_button_book_pressed() -> void:
_on_answer_dropped(true)
func _on_answer_dropped(is_answered_real: bool) -> void:
if words_to_present.size() < 1:
Log.error("BossMinigame: Cannot process answer because there is no words to present")
return
texture_button_bin.set_disabled(true)
texture_button_book.set_disabled(true)
var is_really_real: bool = words_to_present[0] in stimuli
var is_correct: bool = is_answered_real == is_really_real
var response_log: Dictionary = {"word": words_to_present[0], "is_real_answer": is_answered_real}
var awaited_response: Dictionary = {"word": words_to_present[0], "is_real_answer": is_really_real}
_log_new_response(response_log, awaited_response)
if _is_boss_session() and _boss_session_index >= 0:
var response_time_ms: int = max(0, Time.get_ticks_msec() - _boss_answer_start_ms)
UserDataManager.record_boss_answer(
_boss_session_index,
is_really_real,
words_to_present[0].length(),
response_time_ms,
is_correct
)
if is_correct:
label.label_settings = label.label_settings.duplicate()
label.label_settings.font_color = Minigame.LABEL_COLOR_NEUTRAL
texture_rect_text_box.self_modulate = Minigame.LABEL_COLOR_WIN
if is_answered_real:
right_stars.global_position = texture_button_book.global_position + texture_button_book.get_size() / 2
right_stars.replay()
else:
right_stars.global_position = texture_button_bin.global_position + texture_button_bin.get_size() / 2
right_stars.replay()
words_to_present.pop_front()
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
elif tutorial_count == 1:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "win_test_game_second_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
else:
if is_answered_real:
wrong_fx.global_position = texture_button_book.global_position + texture_button_book.get_size() / 2
wrong_fx.play()
else:
wrong_fx.global_position = texture_button_bin.global_position + texture_button_bin.get_size() / 2
wrong_fx.play()
words_to_present_next.append(words_to_present.pop_front())
if tutorial_count == 0:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_first_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
elif tutorial_count == 1:
var speech: AudioStreamMP3 = Database.load_external_sound(Database.get_kalulu_speech_path(Type.keys()[minigame_name] as String, "lose_test_game_second_word"))
minigame_ui.play_kalulu_speech(speech)
await minigame_ui.kalulu_speech_ended
tutorial_count += 1
await get_tree().create_timer(1).timeout
label.label_settings = default_label_settings
texture_rect_text_box.self_modulate = default_label_background_color
texture_button_bin.set_disabled(false)
texture_button_book.set_disabled(false)
_update_progression_gauge()
_present_next_word()
func _update_progression_gauge() -> void:
progress_gauge.margin_top_ratio = progress_gauge_max_margin - progress_gauge_max_margin / total_number_of_words * (total_number_of_words - words_to_present.size() - words_to_present_next.size())
if _get_win_ratio() >= minimum_correct_ratio:
progress_gauge_internal.modulate = winning_color
func _get_win_ratio() -> float:
return 1. - float(words_to_present.size() + words_to_present_next.size()) / total_number_of_words
func _ensure_words_to_present_count(target_count: int) -> void:
if words_to_present.is_empty():
return
var base_pool: Array[String] = words_to_present.duplicate()
while words_to_present.size() < target_count:
base_pool.shuffle()
words_to_present.append_array(base_pool)
if words_to_present.size() > target_count:
words_to_present.resize(target_count)
func show_adult_block() -> void:
if adult_block and adult_block.has_method("show_block"):
adult_block.call("show_block")
func _on_adult_block_unlocked() -> void:
await _reset()
func _win() -> void:
if _is_boss_session() and _boss_session_index >= 0:
UserDataManager.finish_boss_session(_boss_session_index, true)
await kalulu_boss.happy()
await super()
func _lose() -> void:
if _is_boss_session() and _boss_session_index >= 0:
UserDataManager.finish_boss_session(_boss_session_index, false)
await kalulu_boss.sad()
await super()
func _is_boss_session() -> bool:
return is_final_boss or gardens_data.has("boss_gate_lesson")