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Kalulu/sources/language_tool/gp_list.gdshader
T

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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 text = texture(TEXTURE, UV);
vec2 centered = UV - 0.5;
if (length(centered) < 0.1) {
COLOR = text;
}
}
void light() {
// Called for every pixel for every light affecting the CanvasItem.
}