Files
Kalulu/sources/utils/fx/water_ring.gd
T
2025-04-04 09:47:39 +02:00

13 lines
321 B
GDScript

extends Control
class_name WaterRingFX
@export_range(1, 10) var min_particle: int = 1
@export_range(1, 10) var max_particle: int = 4
@onready var particles: GPUParticles2D = $GPUParticles2D
func play() -> void:
particles.amount = randi_range(min_particle, max_particle)
particles.restart()
await particles.finished