14 lines
308 B
GDScript
14 lines
308 B
GDScript
@tool
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extends TextureRect
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class_name River
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const water_ring_scene: PackedScene = preload("res://sources/utils/fx/water_ring.tscn")
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func spawn_water_ring(pos: Vector2) -> void:
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var fx: WaterRingFX = water_ring_scene.instantiate()
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fx.global_position = pos
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add_child(fx)
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await fx.play()
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fx.queue_free()
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