Files
Kalulu/resources/gardens/garden_flower.gd
T

21 lines
366 B
GDScript

@tool
extends Node2D
@export var texture: Texture:
set = _set_texture
@onready var sprite: Sprite2D = %Sprite
func _ready() -> void:
if texture:
_set_texture(texture)
func _set_texture(p_texture: Texture) -> void:
texture = p_texture
sprite.texture = p_texture
@warning_ignore("integer_division")
sprite.position.y = -sprite.texture.get_height() / 2