Files
Kalulu/resources/user/user_progression.gd
T

64 lines
1.4 KiB
GDScript

extends Resource
class_name UserProgression
signal unlocks_changed()
enum Status{
Locked,
Unlocked,
Completed,
}
@export var version: = 1.0
@export var difficulty: = 1
@export var unlocks: = {}
func _init() -> void:
var number_of_lessons: = Database.get_lessons_count()
if unlocks.size() != number_of_lessons:
for i in number_of_lessons:
unlocks[i + 1] = {
"look_and_learn": Status.Locked,
"games": [
Status.Locked,
Status.Locked,
Status.Locked,
]
}
unlocks[1]["look_and_learn"] = Status.Unlocked
func get_max_unlocked_lesson() -> int:
var max_unlocked_level: = 1
for i in range(unlocks.size()):
if unlocks[i + 1]["look_and_learn"] >= Status.Unlocked:
max_unlocked_level = i
else:
break
return max_unlocked_level
func look_and_learn_completed(lesson_number: int) -> void:
unlocks[lesson_number]["look_and_learn"] = Status.Completed
for i in range(3):
unlocks[lesson_number]["games"][i] = Status.Unlocked
unlocks_changed.emit()
func game_completed(lesson_number: int, game_number: int) -> void:
unlocks[lesson_number]["games"][game_number] = Status.Completed
var all_completed: = true
for i in range(3):
all_completed = all_completed and unlocks[lesson_number]["games"][i] == Status.Completed
if all_completed and unlocks.has(lesson_number + 1):
unlocks[lesson_number + 1]["look_and_learn"] = Status.Unlocked
unlocks_changed.emit()