Files
Kalulu/sources/menus/login/login.gd
T
2025-11-17 09:44:49 +01:00

102 lines
3.6 KiB
GDScript

extends Control
const TEACHER_PASSWORD: String = "42"
const BACK_SCENE_PATH: String = "res://sources/menus/main/main_menu.tscn"
const NEXT_SCENE_PATH: String = "res://sources/menus/brain/brain.tscn"
const TEACHER_SCENE_PATH: String = "res://sources/menus/settings/teacher_settings.tscn"
const DEVELOPER_SCENE_PATH: String = "res://sources/menus/settings/developer_settings.tscn"
const PACKAGE_LOADER_SCENE_PATH: String = "res://sources/menus/language_selection/package_downloader.tscn"
const KALULU: GDScript = preload("res://sources/minigames/base/kalulu.gd")
const DEV_CLICK_THRESHOLD: int = 10 # Number of clicks needed to open Developer Settings
const DEV_CLICK_MAX_DELAY: float = 0.6 # Delay between each clicks (in seconds)
var help_speech: AudioStream
var wrong_password_speech: AudioStream
var right_password_speech: AudioStream
var dev_click_count: int = 0
var dev_last_click_time: float = 0.0
@onready var kalulu: KALULU = $Kalulu
@onready var music_player: AudioStreamPlayer = $MusicStreamPlayer
@onready var device_number_label: Label = $DeviceNumber
@onready var keyboard: CodeKeyboard = $CodeKeyboard
@onready var teacher_timer: Timer = %TeacherTimer
@onready var teacher_help_label: Label = %TeacherHelpLabel
@onready var kalulu_button: CanvasItem = %KaluluButton
func _ready() -> void:
UserDataManager.stop_synchronization_timer()
# Check if the database is connected, if not go to loader
if not Database.is_open:
await get_tree().process_frame
get_tree().change_scene_to_file(PACKAGE_LOADER_SCENE_PATH)
help_speech = Database.load_external_sound(Database.get_kalulu_speech_path("login_screen", "help_code"))
wrong_password_speech = Database.load_external_sound(Database.get_kalulu_speech_path("login_screen", "feedback_wrong_password"))
right_password_speech = Database.load_external_sound(Database.get_kalulu_speech_path("login_screen", "feedback_right_password"))
device_number_label.show()
device_number_label.text = tr("DEVICE_NUMBER").format({"number": UserDataManager.get_device_settings().device_id})
await OpeningCurtain.open()
kalulu_button.hide()
await kalulu.play_kalulu_speech(help_speech)
kalulu_button.show()
music_player.play()
func _on_code_keyboard_password_entered(password: String) -> void:
if UserDataManager.student_exists(password):
await UserDataManager.user_database_synchronizer.synchronize()
UserDataManager.login_student(password)
kalulu_button.hide()
await kalulu.play_kalulu_speech(right_password_speech)
await OpeningCurtain.close()
get_tree().change_scene_to_file(NEXT_SCENE_PATH)
else:
kalulu_button.hide()
await kalulu.play_kalulu_speech(wrong_password_speech)
keyboard.reset_password()
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file(BACK_SCENE_PATH)
func _on_kalulu_button_pressed() -> void:
kalulu_button.hide()
await kalulu.play_kalulu_speech(help_speech)
kalulu_button.show()
func _on_teacher_button_button_down() -> void:
if keyboard.get_password_as_string() != TEACHER_PASSWORD:
return
teacher_timer.start()
var now: float = Time.get_ticks_msec() / 1000.0
if now - dev_last_click_time <= DEV_CLICK_MAX_DELAY:
dev_click_count += 1
else:
dev_click_count = 1 # Too slow, reset
dev_last_click_time = now
if dev_click_count >= DEV_CLICK_THRESHOLD:
dev_click_count = 0
teacher_timer.stop()
await OpeningCurtain.close()
get_tree().change_scene_to_file(DEVELOPER_SCENE_PATH)
func _on_teacher_button_button_up() -> void:
teacher_help_label.show()
teacher_timer.stop()
func _on_teacher_timer_timeout() -> void:
teacher_help_label.hide()
await OpeningCurtain.close()
get_tree().change_scene_to_file(TEACHER_SCENE_PATH)