Files
Kalulu/resources/device_settings.gd
T
2025-09-05 15:55:48 +02:00

70 lines
1.8 KiB
GDScript

@tool
class_name DeviceSettings
extends Resource
const SUPPORTED_LOCALES: Array[String] = [
# French France
"fr_FR",
# Spanish Argentina
"es_AR",
# Spanish Uruguay
"es_UY",
# Spanish Colombia
"es_CO",
# Portuguese Brazil
"pt_BR"
]
@export var language: String:
set(value):
language = value
Database.language = value
TranslationServer.set_locale(value)
print("DeviceSettings: language SET: " + TranslationServer.get_locale())
@export var teacher: String
@export var device_id: int
@export var language_versions: Dictionary = {} # locale: datetime
@export var game_version: String = "0.0.1"
@export var master_volume: float = 0.0:
set(volume):
master_volume = volume
var ind: int = AudioServer.get_bus_index("Master")
AudioServer.set_bus_volume_db(ind, volume)
@export var music_volume: float = 0.0:
set(volume):
music_volume = volume
var ind: int = AudioServer.get_bus_index("Music")
AudioServer.set_bus_volume_db(ind, volume)
@export var voice_volume: float = 0.0:
set(volume):
voice_volume = volume
var ind: int = AudioServer.get_bus_index("Voice")
AudioServer.set_bus_volume_db(ind, volume)
@export var effects_volume: float = 0.0:
set(volume):
effects_volume = volume
var ind: int = AudioServer.get_bus_index("Effects")
AudioServer.set_bus_volume_db(ind, volume)
func init_os_language() -> void:
# Gets the OS language and checks if it is supported
var os_language: String = OS.get_locale();
if os_language and os_language in SUPPORTED_LOCALES:
language = os_language
if not language:
language = SUPPORTED_LOCALES[0]
func get_folder_path() -> String:
var file_path: String = "user://".path_join(teacher).path_join(str(device_id)).path_join(language)
return file_path
func validate() -> bool:
if language not in SUPPORTED_LOCALES:
init_os_language()
return false
return true