Files
Kalulu/sources/utils/autoloads/user_data_manager.gd
T
2024-11-05 16:55:39 +01:00

451 lines
12 KiB
GDScript

@tool
extends Node
var student: String = "" :
set(student_name):
student = student_name
student_progression = null
if student :
_load_student_progression()
_load_student_remediation()
_load_student_difficulty()
var _device_settings: DeviceSettings
var teacher_settings: TeacherSettings
var student_progression: UserProgression
var _student_remediation: UserRemediation
var _student_difficulty: UserDifficulty
func _ready() -> void:
if get_device_settings().teacher:
_load_teacher_settings()
#region Registering and logging in
func register(register_settings : TeacherSettings) -> bool:
if not register_settings:
return false
# Handles device settings
var device_settings := get_device_settings()
device_settings.teacher = register_settings.email
device_settings.device_id = 1
_save_device_settings()
# Save the teacher settings on disk
DirAccess.make_dir_recursive_absolute(get_teacher_folder())
teacher_settings = register_settings
_save_teacher_settings()
return true
# Allow the user to log-in from the server
func login(infos: Dictionary) -> bool:
if not _device_settings or not infos:
return false
if not infos.has("device_ID") or not infos.device_ID:
return false
if not infos.has("email") or not infos.email:
return false
if not infos.has("account_type") or infos.account_type < 0 or infos.account_type > 1:
return false
if not infos.has("token") or not infos.token:
return false
# Handles device settings
_device_settings.teacher = infos.email
_device_settings.device_id = infos.device_ID
_save_device_settings()
var path := get_teacher_settings_path()
# Create the folder locally if it doesn't exists
if not FileAccess.file_exists(path):
DirAccess.make_dir_recursive_absolute(get_teacher_folder())
teacher_settings = TeacherSettings.new()
else:
teacher_settings = load(path) as TeacherSettings
# TODO Check if the last_modified is more recent
teacher_settings.update_from_dict(infos)
_save_teacher_settings()
return true
func logout() -> void:
# Handles device settings
_device_settings.teacher = ""
_device_settings.device_id = 0
_save_device_settings()
# Handles teacher settings
teacher_settings = null
# Handles student settings
if student:
student = ""
func delete_teacher_data() -> void:
if DirAccess.dir_exists_absolute(get_teacher_folder()):
_delete_dir(get_teacher_folder())
func login_student(code : String) -> bool:
if not _device_settings or not teacher_settings:
return false
var students: Array[StudentData] = teacher_settings.students[_device_settings.device_id] as Array[StudentData]
if students:
for s in students:
if s.code == code:
student = code
return true
return false
#endregion
#region Device settings
func get_device_settings_path() -> String:
return "user://device_settings.tres"
func get_device_settings() -> DeviceSettings:
if not _device_settings:
_load_device_settings()
return _device_settings
func _load_device_settings() -> void:
if FileAccess.file_exists(get_device_settings_path()):
_device_settings = load(get_device_settings_path())
if not _device_settings.validate():
_save_device_settings()
if not _device_settings:
_device_settings = DeviceSettings.new()
_device_settings.init_OS_language()
_save_device_settings()
func _save_device_settings() -> void:
ResourceSaver.save(_device_settings, get_device_settings_path())
func set_language(language : String) -> void:
if _device_settings:
_device_settings.language = language
_save_device_settings()
func set_language_version(language: String, version: Dictionary) -> void:
if _device_settings:
_device_settings.language_versions[language] = version
_save_device_settings()
func set_master_volume(value: float) -> void:
if _device_settings:
var volume: = denormalize_volume(value)
_device_settings.master_volume = volume
_save_device_settings()
func set_music_volume(value: float) -> void:
if _device_settings:
var volume: = denormalize_volume(value)
_device_settings.music_volume = volume
_save_device_settings()
func set_voice_volume(value: float) -> void:
if _device_settings:
var volume: = denormalize_volume(value)
_device_settings.voice_volume = volume
_save_device_settings()
func set_effects_volume(value: float) -> void:
if _device_settings:
var volume: = denormalize_volume(value)
_device_settings.effects_volume = volume
_save_device_settings()
func get_master_volume() -> float:
var value: = 0.0
if _device_settings:
var volume: = _device_settings.master_volume
value = normalize_slider(volume)
return value
func get_music_volume() -> float:
var value: = 0.0
if _device_settings:
var volume: = _device_settings.music_volume
value = normalize_slider(volume)
return value
func get_voice_volume() -> float:
var value: = 0.0
if _device_settings:
var volume: = _device_settings.voice_volume
value = normalize_slider(volume)
return value
func get_effects_volume() -> float:
var value: = 0.0
if _device_settings:
var volume: = _device_settings.effects_volume
value = normalize_slider(volume)
return value
# Convert the volume from [-80, 6]db to [0, 100] and back
func normalize_slider(volume: float) -> float:
var value: = pow((volume + 80.0) / 86, 5.0) * 100.0
return value
func denormalize_volume(value: float) -> float:
var volume: = pow(float(value) / 100.0, 0.2) * 86 - 80
return volume
#endregion
#region Teacher settings
func get_teacher_folder() -> String:
return "user://".path_join(_device_settings.teacher)
func _get_teacher_settings_path(teacher : String) -> String:
return "user://".path_join(teacher).path_join("teacher_settings.tres")
func get_teacher_settings_path() -> String:
return _get_teacher_settings_path(_device_settings.teacher)
func _load_teacher_settings() -> void:
if FileAccess.file_exists(get_teacher_settings_path()):
teacher_settings = load(get_teacher_settings_path())
if not teacher_settings:
_device_settings.teacher = ""
_device_settings.device_id = 0
_save_device_settings()
func _save_teacher_settings() -> void:
ResourceSaver.save(teacher_settings, get_teacher_settings_path())
func add_device() -> bool:
if not teacher_settings:
return false
# Checks if the logged user is a teacher (only teachers have several devices)
if teacher_settings.account_type != TeacherSettings.AccountType.Teacher:
return false
# Gets the last device number
if not teacher_settings.students:
return false
var device_id: int = teacher_settings.students.keys().back() + 1
# Adds the new device
var students_array : Array[StudentData] = []
teacher_settings.students[device_id] = students_array
# Saves the settings
_save_teacher_settings()
return true
func add_student(device_id : int, student_data : StudentData) -> bool:
if not teacher_settings:
return false
# Finds the device
if not teacher_settings.students or not teacher_settings.students.has(device_id):
return false
# Checks the student
if not student_data:
return false
# Generates a password
student_data.code = teacher_settings.get_new_code()
if not student_data.code:
return false
# Adds the student on the device
var device_students: Array[StudentData] = teacher_settings.students[device_id]
device_students.append(student_data)
# Saves the settings
_save_teacher_settings()
return true
func add_default_student(device_id : int) -> bool:
return add_student(device_id, StudentData.new())
func delete_student(device_id : int, code : String) -> bool:
if not teacher_settings:
return false
# Finds the device
if not teacher_settings.students or not teacher_settings.students.has(device_id):
return false
# Finds the student
var student_data : StudentData
for s: StudentData in teacher_settings.students[device_id]:
if s.code == code:
student_data = s
break
# Deletes the saves ??
# Removes the student
var device_students: Array[StudentData] = teacher_settings.students[device_id]
device_students.erase(student_data)
# Saves the settings
_save_teacher_settings()
return true
#endregion
#region Student settings
func get_student_folder() -> String:
return _device_settings.get_folder_path().path_join(student)
#endregion
#region Student progression
func get_student_progression_path() -> String:
var file_path: = get_student_folder().path_join("progression.tres")
return file_path
func _load_student_progression() -> void:
if FileAccess.file_exists(get_student_progression_path()):
student_progression = load(get_student_progression_path())
if not student_progression:
student_progression = UserProgression.new()
DirAccess.make_dir_recursive_absolute(get_student_folder())
_save_student_progression()
if student_progression.init_unlocks():
_save_student_progression()
student_progression.unlocks_changed.connect(_on_user_progression_unlocks_changed)
func _save_student_progression() -> void:
ResourceSaver.save(student_progression, get_student_progression_path())
func _on_user_progression_unlocks_changed() -> void:
_save_student_progression()
func get_student_progression_for_code(device: int, code: String) -> UserProgression:
if not teacher_settings or not teacher_settings.students.has(device):
return
var student_path: String ="user://".path_join(_device_settings.teacher).path_join(str(device)).path_join(_device_settings.language).path_join(code)
var progression_path: String = student_path.path_join("progression.tres")
var progression: UserProgression
if FileAccess.file_exists(progression_path):
progression = load(progression_path)
else:
progression = UserProgression.new()
DirAccess.make_dir_recursive_absolute(student_path)
#ResourceSaver.save(student_progression, progression_path)
return progression
func save_student_progression_for_code(device: int, code: String, progression: UserProgression) -> void:
var progression_path: String = "user://".path_join(_device_settings.teacher).path_join(str(device)).path_join(_device_settings.language).path_join(code).path_join("progression.tres")
ResourceSaver.save(progression, progression_path)
#endregion
#region Student remediation
func _get_student_remediation_path() -> String:
return get_student_folder().path_join("remediation.tres")
func _load_student_remediation() -> void:
if FileAccess.file_exists(_get_student_remediation_path()):
_student_remediation = load(_get_student_remediation_path())
if not _student_remediation:
_student_remediation = UserRemediation.new()
DirAccess.make_dir_recursive_absolute(get_student_folder())
_save_student_remediation()
_student_remediation.score_changed.connect(_save_student_remediation)
func _save_student_remediation() -> void:
ResourceSaver.save(_student_remediation, _get_student_remediation_path())
func get_GP_remediation_score(GPID: int) -> int:
if not _student_remediation:
#push_warning("No student remediation data for " + str(student))
return 0
return _student_remediation.get_score(GPID)
func update_remediation_scores(scores: Dictionary) -> void:
if not _student_remediation:
push_warning("No student remediation data for " + str(student))
return
if scores:
_student_remediation.update_scores(scores)
#endregion
#region Student Difficulty
func _get_student_difficulty_path() -> String:
return get_student_folder().path_join("difficulty.tres")
func _load_student_difficulty() -> void:
if FileAccess.file_exists(_get_student_difficulty_path()):
_student_difficulty = load(_get_student_difficulty_path())
if not _student_difficulty:
_student_difficulty = UserDifficulty.new()
DirAccess.make_dir_recursive_absolute(get_student_folder())
_save_student_difficulty()
_student_difficulty.difficulty_changed.connect(_save_student_difficulty)
func _save_student_difficulty() -> void:
ResourceSaver.save(_student_difficulty, _get_student_difficulty_path())
func get_difficulty_for_minigame(minigame_name: String) -> int:
if not _student_difficulty:
push_warning("No student difficulty data for " + str(student))
return 0
return _student_difficulty.get_difficulty(minigame_name)
func update_difficulty_for_minigame(minigame_name: String, minigame_won: bool) -> void:
if not _student_difficulty:
push_warning("No student difficulty data for " + str(student))
return
_student_difficulty.add_game(minigame_name, minigame_won)
#endregion
func _delete_dir(path: String) -> void:
var dir: = DirAccess.open(path)
for file in dir.get_files():
dir.remove(file)
for subfolder in dir.get_directories():
_delete_dir(path.path_join(subfolder))
dir.remove(subfolder)