Files
Kalulu/resources/device_settings.gd
T
2024-11-05 16:55:39 +01:00

64 lines
1.6 KiB
GDScript

extends Resource
class_name DeviceSettings
const supported_locales: Array[String] = [
"fr_FR", "es_UY"
]
@export var language : String :
set(value):
language = value
Database.language = value
TranslationServer.set_locale(value)
print(TranslationServer.get_locale())
@export var teacher : String
@export var device_id : int
@export var language_versions: Dictionary # locale : datetime
@export var master_volume: = 0.0 :
set(volume):
master_volume = volume
var ind: = AudioServer.get_bus_index("Master")
AudioServer.set_bus_volume_db(ind, volume)
@export var music_volume: = 0.0 :
set(volume):
music_volume = volume
var ind: = AudioServer.get_bus_index("Music")
AudioServer.set_bus_volume_db(ind, volume)
@export var voice_volume: = 0.0 :
set(volume):
voice_volume = volume
var ind: = AudioServer.get_bus_index("Voice")
AudioServer.set_bus_volume_db(ind, volume)
@export var effects_volume: = 0.0 :
set(volume):
effects_volume = volume
var ind: = AudioServer.get_bus_index("Effects")
AudioServer.set_bus_volume_db(ind, volume)
func init_OS_language() -> void:
# Gets the OS language and checks if it is supported
var osLanguage: = OS.get_locale();
if osLanguage and osLanguage in supported_locales:
language = osLanguage
if not language:
language = supported_locales[0]
func get_folder_path() -> String:
var file_path := "user://".path_join(teacher).path_join(str(device_id)).path_join(language)
return file_path
func validate() -> bool:
if language not in supported_locales:
init_OS_language()
return false
return true