Files
Kalulu/sources/minigames/frog/river.gd
T
2025-06-05 16:43:52 +02:00

14 lines
308 B
GDScript

@tool
extends TextureRect
class_name River
const WATER_RING_SCENE: PackedScene = preload("res://sources/utils/fx/water_ring.tscn")
func spawn_water_ring(pos: Vector2) -> void:
var fx: WaterRingFX = WATER_RING_SCENE.instantiate()
fx.global_position = pos
add_child(fx)
await fx.play()
fx.queue_free()