337 lines
8.7 KiB
GDScript
337 lines
8.7 KiB
GDScript
@tool
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extends Node
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var student: String = "" :
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set(student_name):
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if student_settings:
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_save_student_settings()
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student = student_name
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if student :
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_load_student_settings()
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_load_student_progression()
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else :
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student_settings = null
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var _device_settings: DeviceSettings
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var teacher_settings: TeacherSettings
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var student_settings: UserSettings
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var student_progression: UserProgression
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func _ready():
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if get_device_settings().teacher:
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_load_teacher_settings()
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# Registering and logging in #
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func register(register_settings : TeacherSettings) -> bool:
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if not register_settings:
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return false
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# TODO Register on the distant server (Nakama ?)
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# The server will check if an account with the provided mail already exists
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# Handles device settings
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var device_settings := get_device_settings()
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device_settings.teacher = register_settings.email
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device_settings.device_id = 1
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_save_device_settings()
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# Save the teacher settings on disk
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DirAccess.make_dir_recursive_absolute(get_teacher_folder())
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teacher_settings = register_settings
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_save_teacher_settings()
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return true
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func login(type : TeacherSettings.AccountType, language : String, teacher : String, password : String, device_id : int) -> bool:
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if not _device_settings or not teacher or not password or device_id == 0:
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return false
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var path := _get_teacher_settings_path(teacher)
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if not FileAccess.file_exists(path):
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return false
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var temp_teacher_settings = load(path) as TeacherSettings
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if not temp_teacher_settings or temp_teacher_settings.password != password or temp_teacher_settings.account_type != type or device_id not in temp_teacher_settings.students.keys():
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return false
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# Handles teacher settings
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teacher_settings = temp_teacher_settings
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# Handles device settings
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if _device_settings.language != language:
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_device_settings.language = language
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_device_settings.teacher = teacher
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_device_settings.device_id = device_id
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_save_device_settings()
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return true
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func logout() -> void:
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# Handles device settings
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_device_settings.teacher = ""
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_device_settings.device_id = 0
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_save_device_settings()
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# Handles teacher settings
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teacher_settings = null
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# Handles student settings
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if student:
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student = ""
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func login_student(code : String) -> bool:
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if not _device_settings or not teacher_settings:
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return false
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var students = teacher_settings.students[_device_settings.device_id] as Array[StudentData]
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if students:
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for s in students:
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if s.code == code:
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student = code
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return true
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return false
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# Device settings #
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func get_device_settings_path() -> String:
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return "user://device_settings.tres"
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func get_device_settings() -> DeviceSettings:
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if not _device_settings:
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_load_device_settings()
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return _device_settings
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func _load_device_settings() -> void:
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if FileAccess.file_exists(get_device_settings_path()):
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_device_settings = load(get_device_settings_path())
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if not _device_settings:
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_device_settings = DeviceSettings.new()
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_device_settings.init_OS_language()
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_save_device_settings()
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func _save_device_settings() -> void:
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ResourceSaver.save(_device_settings, get_device_settings_path())
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# Teacher settings #
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func get_teacher_folder() -> String:
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return "user://".path_join(_device_settings.teacher)
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func _get_teacher_settings_path(teacher : String) -> String:
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return "user://".path_join(teacher).path_join("teacher_settings.tres")
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func get_teacher_settings_path() -> String:
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return _get_teacher_settings_path(_device_settings.teacher)
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func _load_teacher_settings() -> void:
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if FileAccess.file_exists(get_teacher_settings_path()):
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teacher_settings = load(get_teacher_settings_path())
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if not teacher_settings:
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_device_settings.teacher = ""
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_device_settings.device_id = 0
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_save_device_settings()
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func _save_teacher_settings():
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ResourceSaver.save(teacher_settings, get_teacher_settings_path())
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func add_device() -> bool:
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if not teacher_settings:
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return false
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# Checks if the logged user is a teacher (only teachers have several devices)
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if teacher_settings.account_type != TeacherSettings.AccountType.Teacher:
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return false
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# Gets the last device number
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if not teacher_settings.students:
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return false
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var device_id = teacher_settings.students.keys().back() + 1
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# Adds the new device
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var students_array : Array[StudentData] = []
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teacher_settings.students[device_id] = students_array
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# Saves the settings
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_save_teacher_settings()
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return true
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func add_student(device_id : int, student_data : StudentData) -> bool:
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if not teacher_settings:
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return false
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# Finds the device
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if not teacher_settings.students or not teacher_settings.students.has(device_id):
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return false
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# Checks the student
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if not student_data:
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return false
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# Generates a password
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student_data.code = teacher_settings.get_new_code()
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if not student_data.code:
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return false
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# Adds the student on the device
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teacher_settings.students[device_id].append(student_data)
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# Saves the settings
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_save_teacher_settings()
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return true
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func add_default_student(device_id : int) -> bool:
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return add_student(device_id, StudentData.new())
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func delete_student(device_id : int, code : String) -> bool:
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if not teacher_settings:
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return false
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# Finds the device
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if not teacher_settings.students or not teacher_settings.students.has(device_id):
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return false
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# Finds the student
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var student_data : StudentData
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for s in teacher_settings.students[device_id]:
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if s.code == code:
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student_data = s
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break
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# Deletes the saves TODO
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# Removes the student
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teacher_settings.students[device_id].erase(student_data)
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# Saves the settings
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_save_teacher_settings()
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return true
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# Student settings #
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func get_student_folder() -> String:
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return _device_settings.get_folder_path().path_join(student)
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func get_student_settings_path() -> String:
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return get_student_folder().path_join("settings.tres")
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func _load_student_settings() -> void:
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# Load User settings
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if FileAccess.file_exists(get_student_settings_path()):
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student_settings = load(get_student_settings_path())
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if not student_settings:
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student_settings = UserSettings.new()
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DirAccess.make_dir_recursive_absolute(get_student_folder())
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_save_student_settings()
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func _save_student_settings() -> void:
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ResourceSaver.save(student_settings, get_student_settings_path())
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# Student progression #
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func get_student_progression_path() -> String:
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var file_path: = get_student_folder().path_join("progression.tres")
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return file_path
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func _load_student_progression() -> void:
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if FileAccess.file_exists(get_student_progression_path()):
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student_progression = load(get_student_progression_path())
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if not student_progression:
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student_progression = UserProgression.new()
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DirAccess.make_dir_recursive_absolute(get_student_folder())
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_save_student_progression()
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student_progression.unlocks_changed.connect(_on_user_progression_unlocks_changed)
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func _save_student_progression() -> void:
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ResourceSaver.save(student_progression, get_student_progression_path())
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func _on_user_progression_unlocks_changed() -> void:
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_save_student_progression()
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# Sound settings #
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func set_master_volume(value: float) -> void:
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if student_settings:
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var volume: = denormalize_volume(value)
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student_settings.master_volume = volume
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_save_student_settings()
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func set_music_volume(value: float) -> void:
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if student_settings:
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var volume: = denormalize_volume(value)
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student_settings.music_volume = volume
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_save_student_settings()
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func set_voice_volume(value: float) -> void:
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if student_settings:
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var volume: = denormalize_volume(value)
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student_settings.voice_volume = volume
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_save_student_settings()
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func set_effects_volume(value: float) -> void:
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if student_settings:
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var volume: = denormalize_volume(value)
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student_settings.effects_volume = volume
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_save_student_settings()
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func get_master_volume() -> float:
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var value: = 0.0
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if student_settings:
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var volume: = student_settings.master_volume
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value = normalize_slider(volume)
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return value
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func get_music_volume() -> float:
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var value: = 0.0
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if student_settings:
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var volume: = student_settings.music_volume
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value = normalize_slider(volume)
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return value
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func get_voice_volume() -> float:
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var value: = 0.0
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if student_settings:
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var volume: = student_settings.voice_volume
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value = normalize_slider(volume)
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return value
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func get_effects_volume() -> float:
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var value: = 0.0
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if student_settings:
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var volume: = student_settings.effects_volume
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value = normalize_slider(volume)
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return value
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# Convert the volume from [-80, 6]db to [0, 100] and back
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func normalize_slider(volume) -> float:
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var value: = pow((volume + 80.0) / 86, 5.0) * 100.0
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return value
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func denormalize_volume(value: float) -> float:
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var volume: = pow(float(value) / 100.0, 0.2) * 86 - 80
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return volume
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