Files
Kalulu/resources/device_settings.gd

75 lines
2.8 KiB
GDScript

@tool
class_name DeviceSettings
extends Resource
@export var language: String:
set(value):
Log.trace("DeviceSettings: set language from %s to %s" % [language, value])
language = value
if Database != null:
Database.language = value # Database language should be set by TeacherSettings, but this is useful when game starts to know which "welcome" audio speech to play.
else:
Log.warn("DeviceSettings: Database is null")
TranslationServer.set_locale(value)
@export var teacher: String
@export var device_id: int
@export var language_versions: Dictionary = {} # locale: datetime
@export var game_version: String = "0.0.1"
@export var master_volume: float = 0.0:
set(volume):
Log.trace("DeviceSettings: set master_volume from %.2f to %.2f" % [master_volume, volume])
master_volume = volume
var ind: int = AudioServer.get_bus_index("Master")
AudioServer.set_bus_volume_db(ind, volume)
@export var music_volume: float = 0.0:
set(volume):
Log.trace("DeviceSettings: set music_volume from %.2f to %.2f" % [music_volume, volume])
music_volume = volume
var ind: int = AudioServer.get_bus_index("Music")
AudioServer.set_bus_volume_db(ind, volume)
@export var voice_volume: float = 0.0:
set(volume):
Log.trace("DeviceSettings: set voice_volume from %.2f to %.2f" % [voice_volume, volume])
voice_volume = volume
var ind: int = AudioServer.get_bus_index("Voice")
AudioServer.set_bus_volume_db(ind, volume)
@export var effects_volume: float = 0.0:
set(volume):
Log.trace("DeviceSettings: set effects_volume from %.2f to %.2f" % [effects_volume, volume])
effects_volume = volume
var ind: int = AudioServer.get_bus_index("Effects")
AudioServer.set_bus_volume_db(ind, volume)
@export var log_level: Log.LogLevel = Log.LogLevel.INFO
func _init() -> void:
Log.trace("DeviceSettings: Initialization")
func init_os_language() -> void:
# Gets the OS language and checks if it is supported
var os_language: String = OS.get_locale();
Log.trace("DeviceSettings: detected OS locale %s" % os_language)
if os_language and os_language in Utils.SUPPORTED_LOCALES.keys():
language = os_language
Log.trace("DeviceSettings: using OS locale %s" % language)
if not language:
language = Utils.SUPPORTED_LOCALES.keys()[0]
Log.warn("DeviceSettings: OS locale unsupported, fallback to %s" % language)
func get_folder_path() -> String:
var file_path: String = "user://".path_join(teacher).path_join(str(device_id)).path_join(language)
Log.trace("DeviceSettings: resolved folder path %s" % file_path)
return file_path
func validate() -> bool:
if language not in Utils.SUPPORTED_LOCALES.keys():
Log.warn("DeviceSettings: language %s is not supported, reinitializing" % language)
init_os_language()
return false
Log.trace("DeviceSettings: language %s validated" % language)
return true