2.0 KiB
2.0 KiB
Contributing to Kalulu
Thank you for your interest in Kalulu! This short guide explains how to contribute (code, docs, i18n).
1) Requirements
- Godot 4.x (recommended in 2025/08: 4.4.1)
- Cloned repository or fork.
- SQLite addon: install
godot-sqlitefrom the AssetLib after opening the project in Godot.The folder
addons/godot-sqlite/binis not versioned; do not commit it.
2) Getting started
- Fork and clone your fork.
- Open the project in Godot 4 (
project.godot). - Make sure the project runs without errors (F5).
3) Branches & Pull Requests
- Create a branch from
main(e.g.feature/...,fix/...). - Open your PR to
main. - Clearly describe your changes (include screenshots if relevant).
4) Minimal conventions (to pass CI)
Kalulu uses automatic checks on PRs:
- GDScript naming conventions (scripts).
- Godot file naming conventions (scenes/resources).
- No single-character variable names in GDScript code.
Please follow these rules:
- Variables & functions:
snake_case. - Scene and script file names:
snake_case(noPascalCase). - Meaningful names (avoid
a,b,x, etc.).
5) Run checks locally (optional but recommended)
From the repository root:
# GDScript naming conventions
python3 .github/scripts/check_gd_nomenclature.py
# Godot file naming conventions (.gd, .tscn, etc.)
python3 .github/scripts/check_file_naming.py
# Single-character variable names (fails if found)
python3 .github/scripts/check_single_char_vars.py
6) Translations (i18n)
- Edit
kalulu_localization.csvto add/update keys. - Do not remove existing keys and keep the file structure.
- Avoid directly editing
.translationfiles: they will be regenerated if needed.
7) License
By contributing, you agree that your contributions will be released under the repository license (see LICENSE).
8) Need help?
Open an Issue (question/bug/feature) and describe the context clearly.