extends Label signal pressed(pos: Vector2) @onready var highlight_fx: HighlightFX = %HighlightFX @onready var right_fx: RightFX = %RightFX @onready var wrong_fx: WrongFX = %WrongFX @onready var button: Button = $Button var gp: Dictionary var capitalized: bool = false var is_pressed: bool = false func _ready() -> void: if gp: if capitalized: text = (gp.Grapheme as String).capitalize() else: text = gp.Grapheme func set_button_enabled(is_enabled: bool) -> void: button.disabled = !is_enabled #region Particles func right() -> void: right_fx.play() set("theme_override_colors/font_color",Color.GREEN) await right_fx.finished func wrong() -> void: wrong_fx.play() set("theme_override_colors/font_color",Color.RED) await wrong_fx.finished func highlight(value: bool = true) -> void: if value: highlight_fx.play() else: highlight_fx.stop() #endregion func _on_button_pressed() -> void: if is_pressed: return pressed.emit(get_global_mouse_position()) is_pressed = true