Upgrade godot from 4.4.1 to 4.5

This commit is contained in:
Adrien Ufferte
2025-09-18 15:26:44 +02:00
parent b7f9e6220e
commit ee35e352b6
49 changed files with 257 additions and 264 deletions
@@ -43,7 +43,7 @@ func validate() -> bool:
continue
var control: Control = info.control as Control
if control == null:
Logger.error("FormValidator: ValidatorInfo.control is not a Control: %s" % [info.control])
Log.error("FormValidator: ValidatorInfo.control is not a Control: %s" % [info.control])
continue
var passed = info.validator.validate(control)
var messages = info.validator.get_messages()
@@ -62,7 +62,7 @@ func _get_validator_info_list() -> Array[ValidatorInfo]:
for controlKey in _control_validator_map.keys():
var control: Control = controlKey as Control
if control == null:
Logger.error("FormValidator: _control_validator_map key is not a Control")
Log.error("FormValidator: _control_validator_map key is not a Control")
continue
var validator = _control_validator_map[control]
if not validator: