Cleaning, typing, renaming
This commit is contained in:
@@ -21,19 +21,19 @@ enum Type {
|
||||
|
||||
@export var minigame_name: Type
|
||||
|
||||
@export var lesson_nb: = 1
|
||||
@export_range(0, 4) var difficulty: = 0
|
||||
@export_range(0, 1) var current_lesson_stimuli_ratio : float = 0.7
|
||||
@export var minigame_number: = 1
|
||||
@export var lesson_nb: int = 1
|
||||
@export_range(0, 4) var difficulty: int = 0
|
||||
@export_range(0, 1) var current_lesson_stimuli_ratio: float = 0.7
|
||||
@export var minigame_number: int = 1
|
||||
|
||||
@export_category("Difficulty")
|
||||
@export var max_number_of_lives: = 0 :
|
||||
@export var max_number_of_lives: int = 0 :
|
||||
set(value):
|
||||
max_number_of_lives = value
|
||||
if minigame_ui:
|
||||
minigame_ui.set_maximum_number_of_lives(value)
|
||||
|
||||
@export var max_progression: = 0 :
|
||||
@export var max_progression: int = 0 :
|
||||
set(value):
|
||||
max_progression = value
|
||||
if minigame_ui:
|
||||
@@ -49,14 +49,14 @@ enum Type {
|
||||
|
||||
# Game root shall contain all the game tree.
|
||||
# This node is pausable unlike the others, so the pause button can stop the game but not other essential processes.
|
||||
@onready var game_root: = $GameRoot
|
||||
@onready var game_root: Control = $GameRoot
|
||||
|
||||
# Expected number of stimuli from current lesson
|
||||
@onready var current_lesson_stimuli_number: int = floori(max_progression * current_lesson_stimuli_ratio)
|
||||
|
||||
# Sounds
|
||||
const win_sound_fx: = preload("res://assets/sfx/sfx_game_over_win.mp3")
|
||||
const lose_sound_fx: = preload("res://assets/sfx/sfx_game_over_lose.mp3")
|
||||
const win_sound_fx: AudioStreamMP3 = preload("res://assets/sfx/sfx_game_over_win.mp3")
|
||||
const lose_sound_fx: AudioStreamMP3 = preload("res://assets/sfx/sfx_game_over_lose.mp3")
|
||||
|
||||
# Lesson
|
||||
var minigame_difficulty: int
|
||||
@@ -73,7 +73,7 @@ var stimuli: = []
|
||||
var distractions: = []
|
||||
|
||||
# Lives
|
||||
var current_lives: = 0 :
|
||||
var current_lives: int = 0 :
|
||||
set(value):
|
||||
var previous_lives: = current_lives
|
||||
current_lives = value
|
||||
|
||||
Reference in New Issue
Block a user