Corrects some bugs on the crabs and jellyfishes minigames. The win speeches now plays correctly. When retrying a minigame, the transition data (current lesson) is kept.
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@@ -99,7 +99,7 @@ func _ready() -> void:
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gardens_data = transition_data
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minigame_number = transition_data.get("minigame_number", minigame_number)
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lesson_nb = transition_data.get("current_lesson_number", lesson_nb)
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transition_data = {}
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#transition_data = {}
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# Difficulty
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if UserDataManager._student_difficulty:
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@@ -107,7 +107,7 @@ func _ready() -> void:
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intro_kalulu_speech = Database.load_external_sound(Database.get_kalulu_speech_path(minigame_name, "intro"))
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help_kalulu_speech = Database.load_external_sound(Database.get_kalulu_speech_path(minigame_name, "help"))
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win_kalulu_speech = Database.load_external_sound(Database.get_kalulu_speech_path(minigame_name, "win"))
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win_kalulu_speech = Database.load_external_sound(Database.get_kalulu_speech_path(minigame_name, "end"))
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lose_kalulu_speech = Database.load_external_sound(Database.get_kalulu_speech_path("minigame", "lose"))
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if not Engine.is_editor_hint():
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