Cleaning
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@@ -225,10 +225,10 @@ func _ready() -> void:
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var unlock: Dictionary = UserDataManager.student_progression.unlocks[lesson_ind]
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var look_and_learn_unlocked: bool = unlock["look_and_learn"] == StudentProgression.Status.Unlocked
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var exercice_unlock_1: bool = unlock["games"][0] == StudentProgression.Status.Unlocked
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var exercice_unlock_2: bool = unlock["games"][1] == StudentProgression.Status.Unlocked
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var exercice_unlock_3: bool = unlock["games"][2] == StudentProgression.Status.Unlocked
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if look_and_learn_unlocked or exercice_unlock_1 or exercice_unlock_2 or exercice_unlock_3:
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var exercise_unlock_1: bool = unlock["games"][0] == StudentProgression.Status.Unlocked
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var exercise_unlock_2: bool = unlock["games"][1] == StudentProgression.Status.Unlocked
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var exercise_unlock_3: bool = unlock["games"][2] == StudentProgression.Status.Unlocked
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if look_and_learn_unlocked or exercise_unlock_1 or exercise_unlock_2 or exercise_unlock_3:
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starting_garden = garden_ind
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break
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else:
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@@ -323,7 +323,7 @@ func _ready() -> void:
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for index: int in garden_control.lesson_button_controls.size():
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if lesson_ind == max_lesson + 1:
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new_lesson_button = garden_control.lesson_button_controls[index]
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if lesson_ind == max_lesson :
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if lesson_ind == max_lesson:
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last_lesson_button = garden_control.lesson_button_controls[index]
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if index == garden_control.lesson_button_controls.size() -1:
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is_last_lesson_of_garden = true
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@@ -404,7 +404,7 @@ func _open_minigames_layout(button: LessonButton, lesson_ind: int) -> void:
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in_minigame_selection = true
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# Gets the correct exercises for the lesson
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var exercises: Array[int] = Database.get_exercice_for_lesson(lesson_ind)
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var exercises: Array[int] = Database.get_exercise_for_lesson(lesson_ind)
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if not exercises or exercises.size() < 3:
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return
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@@ -421,7 +421,7 @@ func _open_minigames_layout(button: LessonButton, lesson_ind: int) -> void:
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var are_minigames_locked: bool = lesson_unlocks["games"][0] == StudentProgression.Status.Locked and lesson_unlocks["games"][1] == StudentProgression.Status.Locked and lesson_unlocks["games"][2] == StudentProgression.Status.Locked
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# Desactivate the mouse filters on the buttons behind the layout
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# Deactivate the mouse filters on the buttons behind the layout
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for l_button: LessonButton in current_garden.lesson_button_controls:
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l_button.mouse_filter = Control.MOUSE_FILTER_IGNORE
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