Godot project with a few initial classes
State State machine Log resource Lesson logger Game globals
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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_global_script_classes=[{
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"base": "Node",
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"class": &"GameGlobalData",
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"language": &"GDScript",
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"path": "res://sources/utils/autoloads/game_globals.gd"
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}, {
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"base": "Resource",
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"class": &"LogResource",
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"language": &"GDScript",
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"path": "res://sources/utils/minigame_resources/log.gd"
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}, {
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"base": "Node",
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"class": &"Logger",
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"language": &"GDScript",
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"path": "res://sources/utils/autoloads/lesson_logger.gd"
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}, {
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"base": "Node",
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"class": &"State",
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"language": &"GDScript",
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"path": "res://sources/utils/state_machine/state.gd"
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}, {
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"base": "Node",
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"class": &"StateMachine",
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"language": &"GDScript",
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"path": "res://sources/utils/state_machine/state_machine.gd"
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}]
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_global_script_class_icons={
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"GameGlobalData": "",
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"LogResource": "",
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"Logger": "",
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"State": "",
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"StateMachine": ""
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}
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[application]
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config/name="Kalulu"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameGlobals="*res://sources/utils/autoloads/game_globals.gd"
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LessonLogger="*res://sources/utils/autoloads/lesson_logger.gd"
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[display]
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window/size/viewport_width=2560
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window/size/viewport_height=1800
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window/size/window_width_override=1280
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window/size/window_height_override=900
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