Base minigame do not set the volume in the editor
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@@ -58,10 +58,11 @@ var current_progression: = 0 : set = set_current_progression
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func _ready() -> void:
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minigame_ui.set_master_volume_slider(UserDataManager.get_master_volume())
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minigame_ui.set_music_volume_slider(UserDataManager.get_music_volume())
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minigame_ui.set_voice_volume_slider(UserDataManager.get_voice_volume())
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minigame_ui.set_effects_volume_slider(UserDataManager.get_effects_volume())
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if not OS.has_feature("editor"):
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minigame_ui.set_master_volume_slider(UserDataManager.get_master_volume())
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minigame_ui.set_music_volume_slider(UserDataManager.get_music_volume())
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minigame_ui.set_voice_volume_slider(UserDataManager.get_voice_volume())
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minigame_ui.set_effects_volume_slider(UserDataManager.get_effects_volume())
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_initialize()
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