Base minigame do not set the volume in the editor

This commit is contained in:
Laurent Tourte
2023-03-14 17:06:37 +01:00
parent 3c94e758d6
commit 7a9cd6f1e6
+5 -4
View File
@@ -58,10 +58,11 @@ var current_progression: = 0 : set = set_current_progression
func _ready() -> void:
minigame_ui.set_master_volume_slider(UserDataManager.get_master_volume())
minigame_ui.set_music_volume_slider(UserDataManager.get_music_volume())
minigame_ui.set_voice_volume_slider(UserDataManager.get_voice_volume())
minigame_ui.set_effects_volume_slider(UserDataManager.get_effects_volume())
if not OS.has_feature("editor"):
minigame_ui.set_master_volume_slider(UserDataManager.get_master_volume())
minigame_ui.set_music_volume_slider(UserDataManager.get_music_volume())
minigame_ui.set_voice_volume_slider(UserDataManager.get_voice_volume())
minigame_ui.set_effects_volume_slider(UserDataManager.get_effects_volume())
_initialize()