Add logs
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@@ -31,6 +31,7 @@ func _ready() -> void:
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# Check if the database is connected, if not go to loader
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if not Database.is_open:
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Log.warn("LoginScreen: Database closed, redirecting to package loader")
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await get_tree().process_frame
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get_tree().change_scene_to_file(PACKAGE_LOADER_SCENE_PATH)
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@@ -43,6 +44,7 @@ func _ready() -> void:
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version_label.text = ProjectSettings.get_setting("application/config/version")
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version_label.gui_input.connect(_on_version_label_gui_input)
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Log.info("LoginScreen: Ready (device_id=%s, version=%s)" % [UserDataManager.get_device_settings().device_id, version_label.text])
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await OpeningCurtain.open()
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@@ -54,24 +56,30 @@ func _ready() -> void:
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func _on_code_keyboard_password_entered(password: String) -> void:
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Log.info("LoginScreen: Student code entered (length=%d)" % password.length())
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if UserDataManager.student_exists(password):
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Log.info("LoginScreen: Student code %s found locally, synchronizing before login" % password)
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await UserDataManager.user_database_synchronizer.synchronize()
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UserDataManager.login_student(password)
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var login_success: bool = UserDataManager.login_student(password)
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Log.info("LoginScreen: Login attempt for student code %s returned %s" % [password, str(login_success)])
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kalulu_button.hide()
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await kalulu.play_kalulu_speech(right_password_speech)
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await OpeningCurtain.close()
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get_tree().change_scene_to_file(NEXT_SCENE_PATH)
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else:
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Log.warn("LoginScreen: Unknown student code entered (length=%d)" % password.length())
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kalulu_button.hide()
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await kalulu.play_kalulu_speech(wrong_password_speech)
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keyboard.reset_password()
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func _on_back_button_pressed() -> void:
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Log.trace("LoginScreen: Back button pressed, returning to main menu")
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get_tree().change_scene_to_file(BACK_SCENE_PATH)
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func _on_kalulu_button_pressed() -> void:
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Log.trace("LoginScreen: Help speech requested")
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kalulu_button.hide()
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await kalulu.play_kalulu_speech(help_speech)
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kalulu_button.show()
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@@ -79,16 +87,20 @@ func _on_kalulu_button_pressed() -> void:
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func _on_teacher_button_button_down() -> void:
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if keyboard.get_password_as_string() != TEACHER_PASSWORD:
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Log.warn("LoginScreen: Teacher button pressed with incorrect password")
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return
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Log.info("LoginScreen: Teacher button pressed with correct password, starting timer")
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teacher_timer.start()
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func _on_teacher_button_button_up() -> void:
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Log.trace("LoginScreen: Teacher button released, showing help label")
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teacher_help_label.show()
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teacher_timer.stop()
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func _on_teacher_timer_timeout() -> void:
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Log.info("LoginScreen: Teacher timer elapsed, opening teacher settings")
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teacher_help_label.hide()
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await OpeningCurtain.close()
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get_tree().change_scene_to_file(TEACHER_SCENE_PATH)
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@@ -105,6 +117,7 @@ func _on_version_label_gui_input(event: InputEvent) -> void:
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dev_click_count = 1
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dev_last_click_time = now
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if dev_click_count >= DEV_CLICK_THRESHOLD:
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Log.info("LoginScreen: Developer click threshold reached, opening Developer Settings")
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dev_click_count = 0
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await OpeningCurtain.close()
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DeveloperSettings.return_path = get_tree().current_scene.scene_file_path
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@@ -56,6 +56,8 @@ var current_lives: int = 0:
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set(value):
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var previous_lives: int = current_lives
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current_lives = value
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if current_lives != previous_lives:
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Log.debug("BaseMinigame: Lives changed from %d to %d (max %d) for %s" % [previous_lives, current_lives, max_number_of_lives, Type.keys()[minigame_name]])
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if current_lives < previous_lives:
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consecutive_errors += previous_lives - current_lives
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if current_lives <= max_number_of_lives - errors_before_help_speech:
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@@ -393,6 +395,7 @@ func _play_stimulus() -> void:
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func _pause_game() -> bool:
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var pause: bool = not get_tree().paused
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get_tree().paused = pause
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Log.trace("BaseMinigame: Pause toggled to %s for %s" % [str(pause), Type.keys()[minigame_name]])
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return pause
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@@ -416,6 +419,7 @@ func _play_kalulu_help_speech() -> void:
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func set_current_progression(p_current_progression: int) -> void:
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var previous_progression: int = current_progression
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current_progression = p_current_progression
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Log.debug("BaseMinigame: Progression changed from %d to %d/%d for %s" % [previous_progression, current_progression, max_progression, Type.keys()[minigame_name]])
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consecutive_errors = 0
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is_highlighting = false
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@@ -7,12 +7,16 @@ extends Resource
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func add_log(lesson_nb: int, new_log: Dictionary, time: String) -> void:
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if not logs.has(lesson_nb):
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logs[lesson_nb] = {}
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Log.trace("LogResource: Created log bucket for lesson %d" % lesson_nb)
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var lesson_logs: Dictionary = logs[lesson_nb]
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if not lesson_logs.has(time):
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logs[lesson_nb][time] = new_log
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Log.trace("LogResource: Added log for lesson %d at %s" % [lesson_nb, time])
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else:
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var index: int = 2
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while lesson_logs.has(time + "_" + str(index)):
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index += 1
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logs[lesson_nb][time + "_" + str(index)] = new_log
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var new_key: String = time + "_" + str(index)
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logs[lesson_nb][new_key] = new_log
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Log.warn("LogResource: Duplicate log time %s for lesson %d. Stored as %s" % [time, lesson_nb, new_key])
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