go back to gardens correctly in minigames
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+19
-13
@@ -295,9 +295,9 @@ func _on_lesson_button_pressed() -> void:
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await OpeningCurtain.close()
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_switch_to_look_and_learn_data(get_tree(), {
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garden_button_global_position = current_button_global_position,
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garden_lesson = current_lesson_number,
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garden_ind = current_garden,
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current_button_global_position = current_button_global_position,
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current_lesson_number = current_lesson_number,
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current_garden = current_garden,
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})
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get_tree().change_scene_to_packed(look_and_learn_scene)
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@@ -305,9 +305,7 @@ func _on_lesson_button_pressed() -> void:
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static func _switch_to_look_and_learn_data(tree: SceneTree, data: Dictionary) -> void:
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await tree.create_timer(0).timeout
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var current_scene: = tree.current_scene
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for key in data:
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if key in current_scene:
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current_scene[key] = data[key]
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current_scene.gardens_data = data
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func _on_exercise_button_1_pressed() -> void:
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@@ -328,13 +326,21 @@ func _on_exercise_button_3_pressed() -> void:
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func _on_minigame_button_pressed(minigame_scene: PackedScene, minigame_number: int) -> void:
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await OpeningCurtain.close()
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var minigame: Minigame = minigame_scene.instantiate()
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minigame.lesson_nb = current_lesson_number
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minigame.minigame_number = minigame_number
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get_tree().root.add_child(minigame)
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get_tree().current_scene = minigame
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queue_free()
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_switch_to_minigame_data(get_tree(), {
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current_button_global_position = current_button_global_position,
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current_lesson_number = current_lesson_number,
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current_garden = current_garden,
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minigame_number = minigame_number,
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})
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get_tree().change_scene_to_packed(minigame_scene)
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static func _switch_to_minigame_data(tree: SceneTree, data: Dictionary) -> void:
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await tree.create_timer(0).timeout
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var current_scene: = tree.current_scene
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current_scene.gardens_data = data
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current_scene.minigame_number = data.minigame_number
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current_scene.lesson_nb = data.current_lesson_number
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func _on_progression_unlocks_changed() -> void:
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@@ -29,9 +29,7 @@ var current_image_and_sound: = 0
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var images: = []
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var sounds: = []
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var garden_ind: = 0
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var garden_button_global_position: = Vector2.ZERO
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var garden_lesson: = 0
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var gardens_data: Dictionary
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var current_tracing: = 0
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@@ -136,11 +134,7 @@ func _on_tracing_manager_finished() -> void:
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func _back_to_gardens() -> void:
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await OpeningCurtain.close()
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_back_to_gardens_data(get_tree(), {
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current_button_global_position = garden_button_global_position,
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current_lesson_number = garden_lesson,
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current_garden = garden_ind,
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})
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_back_to_gardens_data(get_tree(), gardens_data)
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get_tree().change_scene_to_file("res://sources/gardens/gardens.tscn")
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@@ -77,6 +77,9 @@ var help_kalulu_speech: AudioStreamMP3
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var win_kalulu_speech: AudioStreamMP3
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var lose_kalulu_speech: AudioStreamMP3
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# data to go back to the right place in gardens
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var gardens_data: Dictionary
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# ------------ Initialisation ------------
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@@ -210,9 +213,17 @@ func _go_back_to_the_garden() -> void:
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_save_logs()
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_back_to_gardens_data(get_tree(), gardens_data)
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get_tree().change_scene_to_file("res://sources/gardens/gardens.tscn")
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static func _back_to_gardens_data(tree: SceneTree, data: Dictionary) -> void:
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await tree.create_timer(0).timeout
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var current_scene: = tree.current_scene
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current_scene.starting_garden = data.current_garden
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current_scene._on_garden_lesson_button_pressed(data.current_button_global_position, data.current_lesson_number, data.current_garden)
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func _play_stimulus() -> void:
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return
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