Clean naming to be easier to understand

This commit is contained in:
Adrien Ufferte
2025-09-11 12:28:34 +02:00
parent 1107f37247
commit 145eaf399d
+8 -8
View File
@@ -8,7 +8,7 @@ const KALULU := preload("res://sources/minigames/base/kalulu.gd")
const GARDEN_SCENE: PackedScene = preload("res://resources/gardens/garden.tscn")
const LOOK_AND_LEARN_SCENE: PackedScene = preload("res://sources/look_and_learn/look_and_learn.tscn")
const FLOWER_FVX: PackedScene = preload("res://sources/gardens/flower_particle.tscn")
const FLOWER_VFX: PackedScene = preload("res://sources/gardens/flower_particle.tscn")
const GARDEN_SIZE: int = 2400
@@ -284,14 +284,14 @@ func _ready() -> void:
play_animation = true
if play_animation:
var fvfx: FlowerVFX = FLOWER_FVX.instantiate()
current_garden.flower_controls[flower_ind].add_child(fvfx)
fvfx.anchor_bottom = 0.5
fvfx.anchor_top = 0.5
fvfx.anchor_left = 0.5
fvfx.anchor_right = 0.5
var flower_vfx: FlowerVFX = FLOWER_VFX.instantiate()
current_garden.flower_controls[flower_ind].add_child(flower_vfx)
flower_vfx.anchor_bottom = 0.5
flower_vfx.anchor_top = 0.5
flower_vfx.anchor_left = 0.5
flower_vfx.anchor_right = 0.5
fvfx.play()
flower_vfx.play()
await get_tree().create_timer(0.5).timeout
current_garden.update_flowers()