Minigame selection screen + wired everything + bug corrections
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@@ -263,7 +263,7 @@ func _load_student_progression() -> void:
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DirAccess.make_dir_recursive_absolute(get_student_folder())
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_save_student_progression()
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student_progression.unlocks_changed.connect(_on_user_progression_unlocks_changed)
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student_progression.unlocks_changed.connect(_on_user_progression_unlocks_changed)
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func _save_student_progression() -> void:
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ResourceSaver.save(student_progression, get_student_progression_path())
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