[gd_resource type="ShaderMaterial" format=3 uid="uid://cj241oskmxqgv"]

[ext_resource type="Shader" uid="uid://dkmay7kcecvde" path="res://sources/minigames/frog/flood.gdshader" id="1_obtft"]

[sub_resource type="Gradient" id="Gradient_s16dt"]
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_c8rmy"]
frequency = 0.05
fractal_type = 3
fractal_gain = 0.1
fractal_weighted_strength = 1.0
fractal_ping_pong_strength = 4.0
domain_warp_enabled = true
domain_warp_amplitude = 20.0
domain_warp_fractal_type = 2
domain_warp_fractal_lacunarity = 2.0
domain_warp_fractal_gain = 0.1

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5gfk0"]
width = 128
height = 128
noise = SubResource("FastNoiseLite_c8rmy")
color_ramp = SubResource("Gradient_s16dt")
seamless_blend_skirt = 0.0

[resource]
shader = ExtResource("1_obtft")
shader_parameter/dissolve_texture = SubResource("NoiseTexture2D_5gfk0")
shader_parameter/burn_color = Color(0.156863, 0.192157, 1, 1)
shader_parameter/burn_size = 0.5
shader_parameter/dissolve_amount = 0.0
shader_parameter/emission_amount = 1.0
