[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://3n8kdc1u25om"]

[ext_resource type="Shader" uid="uid://dkmay7kcecvde" path="res://sources/minigames/frog/flood.gdshader" id="1_yfhcb"]

[sub_resource type="Gradient" id="Gradient_q5on4"]
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_6xjnx"]
frequency = 0.05
fractal_type = 3
fractal_gain = 0.1
fractal_weighted_strength = 1.0
fractal_ping_pong_strength = 4.0
domain_warp_enabled = true
domain_warp_amplitude = 20.0
domain_warp_fractal_type = 2
domain_warp_fractal_lacunarity = 2.0
domain_warp_fractal_gain = 0.1

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_noqed"]
width = 128
height = 128
noise = SubResource("FastNoiseLite_6xjnx")
color_ramp = SubResource("Gradient_q5on4")
seamless_blend_skirt = 0.0

[resource]
resource_local_to_scene = true
shader = ExtResource("1_yfhcb")
shader_parameter/dissolve_texture = SubResource("NoiseTexture2D_noqed")
shader_parameter/burn_color = Color(0.156863, 0.192157, 1, 1)
shader_parameter/burn_size = 0.5
shader_parameter/dissolve_amount = 0.0
shader_parameter/emission_amount = 1.0
