[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cpfvnjrabobgn"]

[ext_resource type="Shader" uid="uid://dbje5ee7ridyt" path="res://sources/minigames/turtles/water.gdshader" id="1_3btqb"]

[resource]
shader = ExtResource("1_3btqb")
shader_parameter/HDR_correction = false
shader_parameter/WATER_COL = Color(0.6431373, 0.8666667, 0.8392157, 1)
shader_parameter/WATER2_COL = Color(0.57254905, 0.8117647, 0.78431374, 1)
shader_parameter/FOAM_COL = Color(0.78431374, 0.9098039, 0.8901961, 1)
shader_parameter/distortion_speed = 0.75
shader_parameter/tile = Vector2(0.4, 0.4)
shader_parameter/offset = Vector2(0, 0)
